| 08-29-2004, 11:20 PM | #1 | |
The trigger basically revives a tower after it dies 5 seconds after it dies. The trigger has two bugs: 1. It sometimes does not revive. 2. It also sometimes revives multiple times in the same spot. Quite frusterating. :\ Quote:
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| 08-29-2004, 11:56 PM | #2 | |
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Is everything below the Else Actions line... part of the else actions? If it is, thats your problem, because then your tower would only ressurrect if you kill it. |
| 08-30-2004, 12:10 AM | #3 |
Sorry about the confusion. No. The actions after not on else sub-section. |
| 08-30-2004, 01:36 AM | #4 |
In map Init set a Unit-type to the type of tower. Code:
Event unit dies Condition Triggering unit = Towers (unit-type vairable) Action wait - ## Create 1 Tower at place of Towers facing blahblah as for getting money from killing other players or nuetral/comp just do this at map init for w/e player you want. Code:
Player - Turn Gives bounty On for "Player xx (Color)" Hope that helps |
| 08-30-2004, 02:14 AM | #5 |
Sorry, but it doesn't. Edit: Okay. I tested it once again, and saw that it usually doen't revive when the killing unit dies as well. One of the two are revived. Edit: Turns out that the variables had simply messed up the triggers. Excuse me for my stupidity. |
| 08-30-2004, 09:19 PM | #6 |
Use Triggering Unit instead of that dying_tower variable. |
