| 08-30-2004, 01:58 AM | #1 |
plz help me i cant find out how to make the damn starting locations not appear.... i seen ppl do it before in games but it never works for me! plz help for the infernal sake of it ![]() |
| 08-30-2004, 07:35 AM | #2 | |
Quote:
What do you mean not appear? When you add them to the map, they only appear in the editor, not in the gmae. |
| 08-30-2004, 07:08 PM | #3 |
u need to stop the trigger that creates starting units and also the trigger that set vic defeat conditions. ![]() |
| 08-31-2004, 03:05 AM | #4 | |
Quote:
|
| 09-09-2004, 08:25 PM | #5 |
I always put the starting locations to the main base (solomaps). Because in Solomaps you Always start with a Cinematic it doesn't matter, but it looks better:) And Melee Maps to an Goldmine (like everybody else;) |
| 09-16-2004, 02:35 AM | #6 |
Is the problem that he is making a custom map and he left the default map initialization trigger on, so they still start with the set resources, units, victory conditions and buildings as in normal? Or something else? |
| 09-16-2004, 12:19 PM | #7 |
First, THIS IS THE FORUM FOR 3rd PARTY TOOLS DAMNIT! second, You just have to remove the Create Townhalls action from the melee initialization trigger. /moved |
