| 08-30-2004, 02:08 AM | #1 |
Ok first off I have an infantry with a gun he wants to make a firing sound which who's code is SNDXMRIF accourding to the list. So I pick a Helper Point object from the list and named is SNDDMRIF then I added a notekey at the time I wanted tje sound to play. I did not write anything in the notekey. I also went in the user properties for the object and checked the helper event object thing at the bottom of the rollout. I exported into WAR III no sound!!! help me ! |
| 08-30-2004, 05:22 AM | #2 |
im not sure how to use helper objects and event objects but i did read the documentations and i think u have to make a note in notetrack at the frame u want the sound to play. u dont need to add any text in the note, maybe, im not sure. HOPE IT WORX! |
| 08-30-2004, 08:21 AM | #3 |
even though the tools say to use a point helper, its never worked for me, so just make a box or something, name it the correct code and set it to helper in the user properties editor. |
| 08-30-2004, 10:34 PM | #4 | |
Quote:
Quick question under the helper for the event generator did you make a note track or did you place the note in the regular note track under objects where you put the animation notes. |
| 08-31-2004, 06:43 AM | #5 |
oh, i think they do need a separate note track for each helper with a pair of notes containing nothing. |
| 08-31-2004, 08:21 PM | #6 | |
Quote:
Yes exactly what I said before they do need their own note track |
| 09-01-2004, 01:11 AM | #7 |
This was sorted out over MSN a while ago. He was just using a quiet sound, but otherwise doing everything correctly. |
