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Changing base ability ID?

08-30-2004, 04:46 PM#1
wheee
Hey,

From what I read so far, it doesn't seem to be possible, but...

Say I create 2 custom abilities based on ability X. Now, everyone knows that if you place both custom abilities A and B onto a hero, then they're linked in the respect that if the hero tried to use just ability A, ability B is also activated - this is because they're both based on ability X.

I read somewhere, and I can't remember where, which is why I'm asking now, that you could change the base ability ID of A or B, and then that problem wouldn't exist anymore.

Is that possible? And is there a work-around for that?

And, yes, I know, someone's gonna say, "just use a different base ability!" =) Well chances are, that *should* work, however, because in my map, you can choose which abilities to add onto your hero, and you can add up to 5 abilities, you can see the potential problems if any 2 custom abilities are based on the same base ability. Unless they're passive, then they won't be able to easily choose and add any two abilities with the same base.
08-30-2004, 05:15 PM#2
Gramtorn
Quote:
Originally Posted by wheee
Hey,

From what I read so far, it doesn't seem to be possible, but...

Say I create 2 custom abilities based on ability X. Now, everyone knows that if you place both custom abilities A and B onto a hero, then they're linked in the respect that if the hero tried to use just ability A, ability B is also activated - this is because they're both based on ability X.

I read somewhere, and I can't remember where, which is why I'm asking now, that you could change the base ability ID of A or B, and then that problem wouldn't exist anymore.

Is that possible? And is there a work-around for that?

And, yes, I know, someone's gonna say, "just use a different base ability!" =) Well chances are, that *should* work, however, because in my map, you can choose which abilities to add onto your hero, and you can add up to 5 abilities, you can see the potential problems if any 2 custom abilities are based on the same base ability. Unless they're passive, then they won't be able to easily choose and add any two abilities with the same base.

Exactly the same problem here, a solution for this would be really helpful
08-30-2004, 05:17 PM#3
PatruX
I'm having this problem in about all my maps, though there's nearly always a "work-around".
08-30-2004, 05:29 PM#4
AIAndy
That can only be done with abilities where Blizzard provided it like Channel or Spellbook.
08-30-2004, 05:33 PM#5
Eeporgorg
I'm pretty sure you could change the turn on string, but then again, I don't know, maybe it's worth a shot.
08-30-2004, 06:01 PM#6
Gramtorn
Quote:
Originally Posted by EePoRgOrG
I'm pretty sure you could change the turn on string, but then again, I don't know, maybe it's worth a shot.

didn't work for me. Gonna try using spell book or something
08-30-2004, 07:51 PM#7
wheee
Quote:
Originally Posted by AIAndy
That can only be done with abilities where Blizzard provided it like Channel or Spellbook.

So you're saying those two particular abilities are configured in such a way that I can use them as a base ability for countless number of custom abilities, and have them all on one hero, and that hero will be able to use them all properly?

If so, then I'm fine with that.

*edit* Ah nice, I like the Channel base ability. Has lots of options. Just be sure to toggle the "visible" option on for the Data - Option field. Otherwise, you won't be able to see the icon in the interface and hence you won't be able to use it.
08-30-2004, 08:07 PM#8
AIAndy
Yes, especially Channel is very good as dummy base ability.
08-30-2004, 08:09 PM#9
Vexorian
I preffer to use an ability that is similar game play wise to the spell I am doing, that way the ai will use it without me adding triggers.

Also Channel doesn't have projectile effects
08-30-2004, 08:10 PM#10
Eeporgorg
That's where your system comes in, Vex.
08-30-2004, 08:30 PM#11
wheee
Quote:
Originally Posted by Lord Vexorian
I preffer to use an ability that is similar game play wise to the spell I am doing, that way the ai will use it without me adding triggers.

Also Channel doesn't have projectile effects

Bah, I just came to that realization now having spent the last 30 minutes trying to get the projectile effects to work on Channel. Grrrrrrrr.

Ah well...