HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

Map symmetry

08-30-2004, 06:55 PM#1
Frost Lord
i need help with any tips that can be given about making a map symmetrical
i have tried using the grid lines but it doesnt look right when i look in the mini map or test play it.
08-30-2004, 07:21 PM#2
Gramtorn
Quote:
Originally Posted by Frost Lord
i need help with any tips that can be given about making a map symmetrical
i have tried using the grid lines but it doesnt look right when i look in the mini map or test play it.

copying and pasting terrain is your best bet. Use the rotate properties in edit to turn it around if you need to.
08-30-2004, 07:48 PM#3
GreyArchon
Quote:
Originally Posted by Gramtorn
copying and pasting terrain is your best bet. Use the rotate properties in edit to turn it around if you need to.

Yup. Make 1/4th of the map starting at the center, working to the right and to the bottom. After your 1/4th looks good enough, copy it, rotate it, and paste it 3 times with a different rotation.
08-30-2004, 08:35 PM#4
Frost Lord
i am mapping a TD annd it doesnt quite do well with making 1/4 then rotating
08-30-2004, 08:59 PM#5
GreyArchon
Quote:
Originally Posted by Frost Lord
i am mapping a TD annd it doesnt quite do well with making 1/4 then rotating

Yeah it does.
08-30-2004, 09:09 PM#6
Frost Lord
thats hella nice thanx for showing me that i had only thought of mapping a TD as going down
08-31-2004, 03:36 AM#7
Xodus-Wing
hmmm... you can copy and paste terrain? I didnt know that... thanks

wait wait wait, is it possible to copy and paste everything? (doodads and terriain)
08-31-2004, 09:16 AM#8
GreyArchon
Quote:
Originally Posted by Xodus-Wing
hmmm... you can copy and paste terrain? I didnt know that... thanks

wait wait wait, is it possible to copy and paste everything? (doodads and terriain)

Yes it is, but not simultaneously. You cant copy terrain AND doodads in one go. And when pasting terrain, rotate your pasted area by clicking Edit -> Mirror Paste Vertically / Horizontally / 90 degrees CW, 90 degrees CCW.
08-31-2004, 09:38 AM#9
Armel
He, thanks to all of you. I can't believe that after about three years of using WE I hadn't figured that out. Now I know how they can make these TD or Melee maps so symetrical !
08-31-2004, 11:52 AM#10
HEZZA
mmm i think tds that are symtrecal are a bit plain :P
08-31-2004, 12:05 PM#11
Armel
Well, then you can add variation to each quarter.
08-31-2004, 02:50 PM#12
Warlord255
I almost always make my maps symettrical. Copy n' paste works , also try pinpointing the center when you first make the map, since it initially loads at the center. also for symettrical edges work from the center outward.