| 08-30-2004, 10:19 PM | #1 |
Right, this is to try to clear my idea from my midn and either to trash bin or into the 'modder idea forum'. Anyeone ever played dungoen keeper, i or II? Right, can anyone think of a way either with a trigger that somehow..(although i doubt this 100%) is capable of moving terrain down one level ingame? Or perhaps changing the height (positional, z axis) of a selectable doodad ingame? |
| 08-31-2004, 11:01 AM | #2 |
Well you could just make a Hole going downwards with Depth = x and width = x here's and exaple trigger: Enviromental Shift Events Unit - A unit enters replacewithyourregion <gen> Conditions (Entering unit) Equal to DungeonKepper 0000 <gen> Actions Environment - Create a 2.00 second Permanent crater deformation at (Center of replaceregionwithcraterarea <gen>) with radius 200.00 and depth 50.00 Your going to have to use your own regions where is says replacewithyourreigon and so on Hope this helps a bit ![]() |
