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Terrain and triggers

08-30-2004, 10:19 PM#1
horusrogue
Right, this is to try to clear my idea from my midn and either to trash bin or into the 'modder idea forum'.
Anyeone ever played dungoen keeper, i or II?
Right, can anyone think of a way either with a trigger that somehow..(although i doubt this 100%) is capable of moving terrain down one level ingame?
Or perhaps changing the height (positional, z axis) of a selectable doodad ingame?
08-31-2004, 11:01 AM#2
Titan900
Well you could just make a Hole going downwards with Depth = x and width = x
here's and exaple trigger:

Enviromental Shift
Events
Unit - A unit enters replacewithyourregion <gen>
Conditions
(Entering unit) Equal to DungeonKepper 0000 <gen>
Actions
Environment - Create a 2.00 second Permanent crater deformation at (Center of replaceregionwithcraterarea <gen>) with radius 200.00 and depth 50.00


Your going to have to use your own regions where is says replacewithyourreigon and so on
Hope this helps a bit