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Using Trigger/JASS to animate?

08-31-2004, 09:54 PM#1
wheee
Hey,

I've made a "CHARGE" ability/spell, however, it looks a bit ... un-impressive as the unit is standing still while being moved up (with acceleration) towards the target. Is there a way to add a walk animation into the trigger? The ability was done in pure JASS, btw. I've tried to use the animation functions, but they don't seem to work. Any advice? I did a search here, and it seems like it's not quite possible...

Thanks
08-31-2004, 11:46 PM#2
fugly
i had this exact problem, sorry but the stand animation overrides the walk animation, my suggestion is use the move command and change the unit movement speed as needed, if the fact that a user can control the unit during the charge then add/rmeove the ability 'Aloc' so that the unit is unselectable, hope this helps