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Floating Geoset Problem

08-31-2004, 10:33 PM#1
Tarn_J
Whenever I add a new geoset to a model, give the model to a unit and use it in a map, when the unit dies the added geosets seem to be suspended in the air and don't disappear for quite a while... Some even 'attach' themselves to nearby units and follow them around, no joke. How can I stop this from happening?
09-01-2004, 01:13 AM#2
Oinkerwinkle
Can you upload your MDL? It is mostly likely a problem with the matrices section of your merged geoset.
09-01-2004, 09:42 PM#3
Tarn_J
Where should I upload it to? (sorry for being a noob)
09-01-2004, 10:09 PM#4
Oinkerwinkle
Click the 'Manage Attachments' button on the screen that you write your posts in and select it from there.
09-02-2004, 07:11 PM#5
Tarn_J
Ok I've attached it. The floating geoset on this model is geoset 8, the other geosets I added seem to be ok.
09-03-2004, 01:02 AM#6
urkdrengi
I had this problem too with some of my first models. I believe the solution lies within the geoset animations. These are the ones after the Geosets, not within. There is one for each geoset. Here there is a list of animation times followed by a 1( Geoset on) and 0 (Geoset off). You can do things like hide certain geosets during an animation for a certain amount of time by simply changing the 1's to 0's. I'd play around with these. The parts that are hanging around after death simply need to be turned off after decay flesh (1's to 0's). Unfortunately, the viewer does not always show these changes. You have to import into the game and test. Sucks.

Anyway, I'm sure Oinker will nail your problem. But for the future, study this area of the mdl.

Oh, and 1 more thing. I know footprints and splats art determined by the event objects, but one model I made had its footprints and splats suspended in the air after doing some animation transfering. Is there any way I can snap these back to the ground by changing a Z cordinate or something?
09-03-2004, 03:21 PM#7
Oinkerwinkle
It was indeed a GeosetAnim problem. I just copied geoset 1's geoset animation and pasted it once for each geoset you added. The fixed file is attached.

Quote:
Oh, and 1 more thing. I know footprints and splats art determined by the event objects, but one model I made had its footprints and splats suspended in the air after doing some animation transfering. Is there any way I can snap these back to the ground by changing a Z cordinate or something?
I've never seen that before, but I guess I could have just not noticed it. You can probably fix it by finding the PivotPoint cooresponding with the ObjectId of the footprint/splat and changing the Z coordinate of that to something very low (not 0 though, since that would be exactly level with the ground). The ObjectIds start from 0, so if the footprint is ObjectId 10 then count down the the eleventh PivotPoint. Up/down is the third coordinate listed in the set.
09-03-2004, 04:00 PM#8
urkdrengi
Thanks Oink. 2 birds with one stone. You are my favorite pig!!
09-03-2004, 06:25 PM#9
Tarn_J
Thanks guys that's a great help. :)