| 09-01-2004, 06:09 AM | #1 |
I need help on the variables that will allow me to do multiple quests at once, and mark them as complete. |
| 09-01-2004, 02:40 PM | #2 |
-Click the orange x -Click the green x -Name the variable -Click on the scroll bar and go down to quest -Click the small box to make it an array -Click ok. Trigger 1 Events: Unit enters region 001 Actions: Trigger turn off this trigger. This turns off this trigger so that if you enter again, it wonk't run this trigger again. Create a(n) -required/optional- quest called -quest name- with -description- with -icon-. This creates the 1st quest Set -variable made above- [1(index)] to last created quest. This sets the 1st quest to a variable. Create a(n) -required/optional- quest called -quest name- with -description- with -icon-. This creates the 2nd quest. Set -variable made above- [2(index)] to last created quest. This sets the 2nd quest to a variable When you want a quest to be marked complete, just do something like this: Trigger 2 Events: Unit enters region 002 Actions: Turn off this triggerThis turns off this trigger so that if you enter again, it wonk't run this trigger again. Make quest -variable named above- [#(make it 1 to complete the 1st quest, make it 2 to complete the 2nd quest)] complete Makes a quest marked complete or failed or whatever. Depending on the index. |
| 09-01-2004, 05:23 PM | #3 |
Thank you so much, but unfortunatly I do not know the save and load code, sry ![]() |
| 09-01-2004, 05:36 PM | #4 |
O, and I >-rly-< need my other post answered about giving my neutral custom unit a 2 slot inventory (backback upgrade from tft) ^^ |
| 09-02-2004, 08:17 PM | #5 |
This is very ez. Take 1 of the inventory abilities (make a custom if you want), then under techtree, take out the techtree requirements and it should start out with a 2 item capacity. You can change if you want your unit to be allowed to use items or not. |
