| 09-01-2004, 09:16 AM | #1 |
ok heres the deal...i got this tower defense map goin, get the majority of the triggering done then start to work on the spawner functions, get that done up to round 10 (its been a long day to say the least) i goto test this out... first off let me explain the map, its setup like this ---------------- ---------------- |B|<<<<<|A| ---------------- ---------------- creeps run from the right side to the left, regions at both end... i setup a "order entering unit of region (A) to move to center of region (B)" pretty simple concept right =)? well these little suns of bitchenz spawn at region A, run about 1/4 of the way to region B (if that far) then turn around and run back to A, get to region A and turn around and do it all over again, eventually they will go all the way but this....is so fu**in frustrating im about to bitchslap my computer sum1 please please explain how to fix this... oh and idk if this means anything but the units belong to neutral hostile, i havent mapped or even played wc3 in over a year so if theres something new that idk about...yeah, sorry i'm stupid =) |
| 09-01-2004, 12:43 PM | #2 |
Ooo, ive had this problem so many times its not even funny, for the most part i suggest changing movement type, or just setting up a Every 1 or 2 seconds, reorder them. Seriously i hate this thing as much as you, if anyone esle can shed more light on the subject then i did that would help us both :) |
| 09-01-2004, 12:47 PM | #3 | |
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The only way to be able to do it is use the Unit Group-Pick Every Unit in X and do Action. And set that as a periotic event of every two seconds or more. |
| 09-01-2004, 09:26 PM | #4 | |
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it seems to be working fine all i did was change the units from nuetral hostile to player 12 brown and setup a force 1 vs force 2 scenario and shit works fine now...take that into consideration |
| 09-01-2004, 11:22 PM | #5 |
This should be in an FAQ or something. It is very simple, to allow units to listen to trigger commands, your need to use the trigger "AI - Disable all unit guard positions". This keeps the computer AI from touching the units. However, this trigger does not work on Neutral Units. Its that simple. |
