HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

Laggy wc3 editor

09-01-2004, 10:12 AM#1
trigger_overlord
When i want to change units names or levels or bounties etc. it takes for ever to do it. I type in type enter and have a 5 minute wait grr
Can anyone help
09-01-2004, 10:44 AM#2
HexenLordX
Quote:
Originally Posted by aidan_124
When i want to change units names or levels or bounties etc. it takes for ever to do it. I type in type enter and have a 5 minute wait grr
Can anyone help

Under the minimap preview in the main screen in your WE is a listbox that shows all units and everything for each player. Go to the top, under view or window, or something like that, and disable that box.. you shouldn't lag in the object editor anymore.
09-01-2004, 11:24 AM#3
trigger_overlord
Could you be a little more precise please...i can't find what you mean
09-01-2004, 06:55 PM#4
HexenLordX
Open the World Editor, at the top click on Window, and UNCHECK Brushlist. The thing in the bottom left corner showing the units will disappear. This GREATLY reduces the lag when changing Units in the Object Editor.
09-02-2004, 09:29 PM#5
Starcraftfreak
HexenLord, I know that this is the first measure when editor performance is low. But 5 minutes is a bit much. In fact I wouldn't blame the editor for that delay. Does everything else work fast on your computer?
09-03-2004, 01:28 AM#6
HexenLordX
I believe 5 minutes was an exaggeration of 5 seconds *normal unit editor lag time*. By removing the Brush list in the main window.. it should be cut down to less than a second.
09-16-2004, 02:51 AM#7
Running Away
You cna reduce lag in the editor by not placing units on top of start locations, you can turn off everything in the "view" menu except the one you are working with, disable the minimap, zoom in the camera and turn off the brush list which is in the "window" menu. If you're incredibly desperate you could open your map and a seperate one on a small, flat and empty tileset create the units and test them in that map, and then when they are fine tuned simply copy them switch to the other map and paste them. It takes a long time but if your loading tmes are as bad as mine were on my old computer (P3 1.3) then it should save you some time. And by the way, it's common to have slow loading times when changing the names and levels of units after your well into a map.