| 09-02-2004, 04:00 AM | #1 |
is there a way to make it so that even if you type in a cheat while in one player mode, the cheat won't work? if so can you do this for every cheat? |
| 09-02-2004, 12:25 PM | #2 | |
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well i guess you can make one for greedisgood and do like Events:Player types greedisgood as an exact match Conditions: NONE Actions:Subtract (probably the max amount of gold you can cheat to) from players current gold and lumber |
| 09-02-2004, 01:43 PM | #3 |
but that doesnt work |
| 09-02-2004, 01:46 PM | #4 |
you have to import a blank file as scripts\cheats.j |
| 09-02-2004, 01:46 PM | #5 |
Well you can do how i did, just make that event (for all cheats) and then make like this: Action Game- defeat with a masage NO CHEATS ^_^ |
| 09-02-2004, 01:54 PM | #6 | |
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| 09-02-2004, 01:57 PM | #7 |
hmm... scripts\cheats.j Vex you legend. ![]() |
| 09-02-2004, 05:01 PM | #8 | |
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what do you means scripts\cheats |
| 09-02-2004, 05:28 PM | #9 | |
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i ment like, player types greenisgood, whosyourdaddy ect |
| 09-02-2004, 05:30 PM | #10 |
Problem being, it doesn't work. The game doesn't recognize the cheat being typed in. image, go into notepad, and save a blank file as cheats.j, then go to the import manager, import it, and change the path to scripts\cheats.j |
| 09-02-2004, 06:26 PM | #11 |
You could import a blank cheats.j, but couldn't people just change the cheats.j in their .mpq files to have different strings, or will the blank file overwrite anything they put. |
| 09-02-2004, 06:46 PM | #12 |
Just a suggestion. Could you give each player a gold, wood etc variable and have the value checked every second then have the player resource checked against it every .5 of a second or so it. Then have a condition to check that the reasource wasn't got by tribute, mining, or selling. then remove the amount that they got without reason. (presumably ffrom the cheat) I have no idea if this is possible or if it will work but it might. |
| 09-02-2004, 08:02 PM | #13 |
well i appreciate all the suggestions... but i dont get jass/scripts at all so um... yea is there another way using normal triggers? |
| 09-02-2004, 09:30 PM | #14 |
alright vex's way is REALLY easy... just open up notepad, press save as, save it as cheats.j, then go to the import manager in WE and import it, then change the path to scripts\cheats.j |
| 09-02-2004, 09:33 PM | #15 |
that going to stop cheats? |
