| 11-16-2002, 05:46 AM | #1 |
Guest | I'm trying to use the freezing breath effect for shockwave, but it turns out really small. Basically I'm trying to reproduce the Kamehameha wave from Insaniteus's movie. I know he used triggers and the actual wave was a unit....but I figured it'd work just as good as an effect of the shockwave spell. The problem right now is it's way too small and kinda fast. I can fix the fast part easy (just haven't yet), but I have no idea how to make the wave bigger. I tried turning off the option where bullets are scaled to the model that's firing them, but that didn't help. So yeah, any clue as to how this can be fixed? If not, guess I can make it trigger based...as soon as I figure out how... :) |
| 11-16-2002, 02:09 PM | #2 |
make the freezing breath a unit..... make it huge......make it have a point where it moves to when its fired then once it reachs its destination boom.... and it kills everything.... |
| 11-16-2002, 09:54 PM | #3 |
Guest | I already knew how to do it the movie way with triggers. I was wanting to do the effect in-game. I guess I could just make the button for the skill just there to activate a trigger to do all that...but yeah, not sure how to pull it off. Heh, I guess I can keep trying, just thought there may be a way to scale the freezing breath effect up a few notches. Not full screen or anything, just like 3x bigger or so... :) |
| 11-16-2002, 10:15 PM | #4 |
The reason Insaniteus (and me for my map) use units for spell graphics are because they are easier to manipulate, move, change colr/size, etc.. I'm not sure on changing the actual size of the spell mdx though. Probably by importing the spell data into your map. |
| 11-17-2002, 04:05 AM | #5 |
Guest | I guess you're right, it is easier to do it with units... I just figured it'd get laggy or something. Also, how do you pull of the pathing of the unit? I'd assume you make an invisible unit with zero collision and then use trig to give it a point to move to... Yes/no? That would mean I couldn't give the players any way to see invisibility or it'd be kinda funky! :) I'll go work on a test for that, without the button press for now since I'm not sure how to make a blank button yet. Oh, damage would be hard to pull off... How do you damage the units in the area of effect? I know you can set the units health to a certain number or a percentage, but how would you just subtract X amount... Argh! I'll go play with it till I figure something out. |
| 11-17-2002, 07:21 AM | #6 |
Guest | So far I've made an item called Kamehameha and made a trigger to go off when it is used. When the trigger is activated it creates a "Kamehameha" and orders it to move a certain amount in the direction of the triggering unit. The unit is paused while this is happening so that he doesn't change direction again. After the wave is fired off the unit is unpaused and I wait just long enough for the wave to reach it's end. Once there (timed) I kill the wave and it does Mine explode. I guess it works pretty decent, good sound effects would help alot and a better way to make it explode at the end would help also... The damage is set to like 500 or whatever "Mine explode" does, not sure how to do it another way. Oh, also I'm using an item with a dispel effect right now, so that the unit will target a direction and turn to face it for the effect. Any way I use a dummy item that still targets..without the dispell effect going off too? Or better yet, how do you do that with a dummy skill? I can post my test map if anyone wants to see what it looks like so far.... |
