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how do i make underwater

09-02-2004, 02:56 PM#1
map-maker
ok i have a question:
how do i make an underwater effect(i think you just use really dense fog, but i dont know how to do this) in just 1 region?
rep point for whoever helps me
09-02-2004, 04:40 PM#2
ghenjis
Quote:
Originally Posted by map-maker
ok i have a question:
how do i make an underwater effect(i think you just use really dense fog, but i dont know how to do this) in just 1 region?
rep point for whoever helps me

Well you make coral and fish and use blue fog kinda simple, use rays of moonlight or sunlight so it looks like the sun is shinign thru the water too ;)

And for the fog go to scenario, map options and set the fog there, make it like 5,000 z start and 8,00 end. Use blue or dark blue fog. You could make it thicker by making the z start higher

Heres an example player_72985 did for shipwrecked
example
09-02-2004, 06:12 PM#3
ForgottenLight
The best way is with a dark blue color at .5 density, with z-start of 0.00, and z-end of 6500.00 about. Add rays of sunlight under weather, and you have your underwater scene. If it is suppost to be tropical water or something, use aqua-blue-green for the color and put 9000.00 in the z-end. Don't forget to set the sky to something dark and with low detail.
09-02-2004, 07:55 PM#4
map-maker
ok but i dont want it for the whole map just in a region
09-02-2004, 07:57 PM#5
Cid-
Hey, I searched in Scenario, and enabled Terrain Fog. I set the color to Blue Fog, and did what he said, using 5000 Z Start, and 800 Z End, but it's not exactly working. Do you need to be in-game to see the Blue Fog? Or am I just not getting something right here? I would like if someone helps me out here, thanks.
09-02-2004, 08:25 PM#6
terrainer666
well for the best use, a deep nearly purple blue(not purple but dark)
and a haze or ground fo/dream fade filter...use triggers.

unit enters region apply fade filter and fog.
09-02-2004, 08:34 PM#7
Cid-
So. . There's no way I can use my Terrain Fog, inless using triggers?
09-02-2004, 11:09 PM#8
Zeal_
Quote:
Originally Posted by Cid-
So. . There's no way I can use my Terrain Fog, inless using triggers?


Yep, but you must understand, triggering is what makes a map, a map.
And plus that trigger is simple.
09-02-2004, 11:43 PM#9
[Death]
Quote:
Originally Posted by Cid-
Hey, I searched in Scenario, and enabled Terrain Fog. I set the color to Blue Fog, and did what he said, using 5000 Z Start, and 800 Z End

No he didn't. He said "dark blue color at .5 density, with z-start of 0.00, and z-end of 6500.00 about". So use 800 Z Start, 5000 Z End...

And NO, you do NOT need to be in-game to see the blue fog. Press V for in-game view. And you don't need triggers to turn it on in-game, only for changing the fog.
09-03-2004, 12:22 PM#10
map-maker
ok thx u guys told me how to make the fog but not in only 1 region. im making an rpg and 1 place is underwater so i want it to have the fog only in that region like terrainer666 said when a unit enters region but that would make the whole map blue and i dont want that
09-03-2004, 07:08 PM#11
Cid-
Map-Maker seems to be on his way to victory, but of course I am missing one thing. I do understand everything about setting up the Terrain Fog, but I am not so sure about the one trigger you need to make it function. Can someone tell me how to set up the trigger, since I'm horrible in triggers? I don't mean copy and pasting what the trigger strings are, I just need some simple step-by-steps.
09-05-2004, 09:38 PM#12
map-maker
i seem to be? im not no1 has answered the region problem but to you cid look under enviroment and then set fog
09-06-2004, 08:19 PM#13
ghenjis
Quote:
Originally Posted by map-maker
i seem to be? im not no1 has answered the region problem but to you cid look under enviroment and then set fog


I believe its not possible to create fog in only one region and wheres me rep point? :god_help_us:

Oh and the trigger for fog is enviorment-set fog and you can set density and color there
09-08-2004, 02:21 AM#14
Murcielago)
Quote:
Originally Posted by [Death]
No he didn't. He said "dark blue color at .5 density, with z-start of 0.00, and z-end of 6500.00 about". So use 800 Z Start, 5000 Z End...

And NO, you do NOT need to be in-game to see the blue fog. Press V for in-game view. And you don't need triggers to turn it on in-game, only for changing the fog.


or u could jus press 'f' and u wouldnt see the "game-view settings"on the top

u can also change the color and the density the z and the y thru triggers as well, but if its not dark enought try this,

make a trigger: -fade out with (whatever color u want(in this case dark blue)) and then set the transparancy to like 40% that should give a good effect,


also wut kind of fog dou want in only one region? if u mean the normal fog, or the weather effect fog?

if u want weather effect fog u man make a region, double click on it, there s an option to put the weather effect fog on that region,

if u mean the other fog, why dont u set the fog to turn on when the player reaches that point, and the turn it off when he leaves?
09-11-2004, 12:37 PM#15
map-maker
you didnt exactly fully answer my question but...heres a rep point neway!

EDIT: rar...it wont let me give u one