| 09-02-2004, 06:08 PM | #1 |
Okay, i like making trigger spells... but none are too good yet, becuase it is beyond me on how u make special effects circle around people, or w/e. and i have no idea how to use jass, so world editor help would be cool. :god_help_us: |
| 09-02-2004, 06:21 PM | #2 | |
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Download WEU. There's a trigger called Special Effect - Create Special Effect Circle Around Unit. |
| 09-02-2004, 06:26 PM | #3 |
WEU? can i download it from this site? |
| 09-02-2004, 06:28 PM | #4 | |
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You just PMed me.. why'd you reply too? Anyway, check your messages. |
| 09-02-2004, 08:46 PM | #5 |
Now that i got WEU i'm confused..... I can set up the triggers and everything, but it's so confuseing~! i mean cuz the trigger won't work and i don't know why. and then i try to optimize the map or something to get it to work, and now more things in the trigger don't work... erg. help me plz! :( :( :o |
| 09-03-2004, 12:21 AM | #6 |
hmm never happend to me sorry i dunno >.< |
| 09-03-2004, 12:41 AM | #7 |
Master-O-Chaos, No one cares that you don't know. The only instance in which they care is if you know what to do.Please stop spamming the boards, plus your signature is way too big. |
| 09-03-2004, 01:19 AM | #8 | |
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Open your map in the WEU Enhancer, check the Use Advanced Triggers button. Save. Open your map in WEU, go to triggers. There is an action: Advanced - Special Effects- Create Special Effect Circle. Enough said. |
| 09-03-2004, 03:34 PM | #9 |
Okay.... I know i'm doing something wrong when i come up with a list of compile errors...... but what am i doing wrong is the questoin........ Cinimatic Events Map initialization Conditions Actions Cinematic - Turn cinematic mode On for (All players) Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Illuminate1 <gen> Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Illuminate1 <gen> Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across Illuminate1 <gen> Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across Illuminate1 <gen> Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across Illuminate1 <gen> Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across Illuminate1 <gen> Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Visibility across Illuminate1 <gen> Visibility - Create an initially Enabled visibility modifier for Player 8 (Pink) emitting Visibility across Illuminate1 <gen> Sound - Stop music Immediately Wait 0.50 seconds Sound - Play war3mapImported\103_-_pr_movie.mp3 Sound - Set music volume to 100.00% Wait 4.00 seconds Camera - Pan camera for Player 1 (Red) to (Center of Illuminate1 <gen>) over 4.00 seconds Camera - Pan camera for Player 2 (Blue) to (Center of Illuminate1 <gen>) over 4.00 seconds Camera - Pan camera for Player 3 (Teal) to (Center of Illuminate1 <gen>) over 4.00 seconds Camera - Pan camera for Player 4 (Purple) to (Center of Illuminate1 <gen>) over 4.00 seconds Camera - Pan camera for Player 5 (Yellow) to (Center of Illuminate1 <gen>) over 4.00 seconds Camera - Pan camera for Player 6 (Orange) to (Center of Illuminate1 <gen>) over 4.00 seconds Camera - Pan camera for Player 7 (Green) to (Center of Illuminate1 <gen>) over 4.00 seconds Camera - Pan camera for Player 8 (Pink) to (Center of Illuminate1 <gen>) over 4.00 seconds Wait 3.00 seconds Game - Display to (All players) the text: Over time the cruel... Wait 8.00 seconds Game - Display to (All players) the text: You as a magus have... Wait 6.00 seconds Game - Display to (All players) the text: Which side will win? Wait 4.00 seconds Game - Display to (All players) the text: !~-_LET THE WAR BEG... Wait 3.00 seconds Camera - Pan camera for Player 1 (Red) to (Center of PAN TO <gen>) over 1.00 seconds Camera - Pan camera for Player 2 (Blue) to (Center of PAN TO <gen>) over 1.00 seconds Camera - Pan camera for Player 3 (Teal) to (Center of PAN TO <gen>) over 1.00 seconds Camera - Pan camera for Player 4 (Purple) to (Center of PAN TO <gen>) over 1.00 seconds Camera - Pan camera for Player 5 (Yellow) to (Center of PAN TO <gen>) over 1.00 seconds Camera - Pan camera for Player 6 (Orange) to (Center of PAN TO <gen>) over 1.00 seconds Camera - Pan camera for Player 7 (Green) to (Center of PAN TO <gen>) over 1.00 seconds Camera - Pan camera for Player 8 (Pink) to (Center of PAN TO <gen>) over 1.00 seconds Wait 1.00 seconds Cinematic - Turn cinematic mode Off for (All players) over 2.00 seconds In that trigger it says there are 6703 errors... most of them are like expected a name or something...... any help i can get would be greatly apprieciated. thanks! |
| 09-04-2004, 10:46 PM | #10 |
first, try this: Cinematic - Turn cinematic mode On for (All players) [ok] Cinematic - Turn of game control of (All players) [add it] no 1 knows what could do a player while he is processing this trigger. so, turn off his control. Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Illuminate1 <gen> [WRONG] You set it in every player, so you should use "for all players" or a loop (for integerA) somethin' like this: for each integer(A) do actions from 1 to 10 Visibility - Create an initially Enabled visibility modifier for player(integerA) emitting Visibility across Illuminate1 <gen> Wait 0.50 seconds [WRONG!!!!] this makes your micro to loop a timer (to get the delay u set) use: Wait 0.50 seconds game time this trigger will use the same game's timer. works very good. every new change in your mod, make a copy of your file. In case you did something strange and the editor can't save it. that's important. tell me something... does your trigger work? what's the problem? you can't save it or the trigger doesn't work? gl ![]() |
| 09-04-2004, 10:54 PM | #11 | |
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| 09-05-2004, 04:50 AM | #12 |
Okay i got rid of WEU cuz it's completely just makes me mad... second of all i got my cinematic to work... ACtually it worked after i delted the custom text that WEU added to my map. thanks for all the help though |
