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Removing Fire effect from Altar of Storms.

09-02-2004, 08:09 PM#1
GreyArchon
Probably a rather simple question, but something I cannot seem to solve with vertex editing... how do I remove the fire from a modified Altar of Storms? You know, the small glowy flames coming from atop of the twin pillars.

When removing particle emitters, I can no longer change the MDL back to MDX... unless maybe if I know the right one. If anyone can help, that'd be greeeaaat. M'kay?

I I believe you ha-have my stapler? :o
09-03-2004, 07:29 AM#2
EdwardSwolenToe
well, vertex editing will get you nowhere as the flames are particles, the only way to get rid of them is to delete the emmitors like you said, but mebe your not doing it right?
try again and it could work
09-03-2004, 09:02 AM#3
GreyArchon
Any easy way to check which particles I should be deleting? They're all named vaguely, and somewhat awkwardly. :\
09-03-2004, 04:46 PM#4
Oinkerwinkle
You could probably figure out which emitter to delete by seeing which texture its TextureId line points to. If there aren't too many emitters, though, you might as well blindly guess and check.

Anyway, the easiest (but not neatest) way to remove emitters is to just set their emission rate to 0. You'll see a line in each of them that looks like Static EmissionRate ###,. Just change the number to 0.
09-03-2004, 08:09 PM#5
GreyArchon
Quote:
Originally Posted by Oinkerwinkle
You could probably figure out which emitter to delete by seeing which texture its TextureId line points to. If there aren't too many emitters, though, you might as well blindly guess and check.

Anyway, the easiest (but not neatest) way to remove emitters is to just set their emission rate to 0. You'll see a line in each of them that looks like Static EmissionRate ###,. Just change the number to 0.

I'll try that. Did I mention that you rock?
09-07-2004, 11:30 AM#6
Cookie
To find out which emitters you need to turn off, check the visibility header and locate which emitter is enabled during the stand work anim frame.Solves alot of issues
09-07-2004, 11:37 AM#7
GreyArchon
Quote:
Originally Posted by Cookie
To find out which emitters you need to turn off, check the visibility header and locate which emitter is enabled during the stand work anim frame.Solves alot of issues

Methinks the 'Stand Work' animation of the Altar of Storms only activates the 'lightning' emitters between pillars. I'll check.
09-07-2004, 02:59 PM#8
Cookie
hm wait, do you fire like when the building is damaged? or do you mean animation specific emitters? Id you mean those fire damage models, you should check the models attachment points and ide them in every anim
09-07-2004, 03:53 PM#9
GreyArchon
Quote:
Originally Posted by Cookie
hm wait, do you fire like when the building is damaged? or do you mean animation specific emitters? Id you mean those fire damage models, you should check the models attachment points and ide them in every anim

Though I havent tried Oinker's tip yet (havent had time yet), I'll make a screeny to show you.

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