HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

The "Slam Step" and more...

09-03-2004, 12:19 AM#1
htek
Is there any way i can make a hero cast a spell every time it creates a footstep, through slk/datafile modification?

Also, can i make a universal target spell? I want all units to slowly take damage over a map whenever my Apocalypse rider comes into play. I'm thinking of changing area of effect to zero and putting a negative value on health regeneration bonus... will this work?

And as well as this... how can I make a unit that is harmed by daylight and healed by night-time? is this even possible? i wanted to make all my undead units [because they have really high attack but drain your resources like all hell and have little health to fight on] "phase in and out" with the day. then... shorten the day so it's a 12hour day, so they cycle in and out really quickly. I was thinking - you could only make it either healed by the night, OR harmed by the day - but not both? HELLLPPP!!!!!

Also, through slk modification, is it possible to screw around with the data files to make a "nighttime" spell, like using the moonstone ability to generate a temporary healing period?

and last but not least, is it possible to change the maximum and minumum health of units once they have been generated?

cheers,


'tek
09-03-2004, 12:38 AM#2
Eeporgorg
1. I don't think so
2.Yes, if 0 doesn't work, make the range ridiculously high.
3.A. Set its regeneration to -blah, and "Daytime Only"
B. Set its regeneration to blah and "Night Time Only"
4. You can do that without SLK files. Just use the ability itself?
5. Through strength modification, yes.
09-03-2004, 04:06 AM#3
Arksword(sv)
As for your slam step, I have a solution using triggers. Make a custom unit and give it AOE upon death, and change that ability so it matches the damage u want, give that to the unit, and change its art special to whatever u want. Then make a trigger.
Event: unit issued order targeting point
unit issued order targeting a unit
Condition: Unit equal to Slam Walker Fatass
Action: For interger A 1 to Distance between Target point of issued order divided by 25 (play with this number to match his foot steps) do multiple actions
Create 1 dummy caster for owner of triggering unit at position of triggering unit
Add a .1 expiration timer to last created unit.

This is NOT a perfect solution for you're problem though. Reason being if the unit targets an area from a distance, or something like that, and it will keep making thunderclaps. This is the best I can do for ya though.
09-03-2004, 04:25 AM#4
Pheonix-IV
as to the regen question. Give all your undead units a high regen during the night, and have a trigger that puts the current day time into an interger every second, then have another trigger that checks if the interger is a certain amount, if it is it damages all undead units on the map.

I'm not sure, i think theres a condition that can detect day\night, if there is use that instead.
09-03-2004, 01:19 PM#5
htek
and is there a way to do all that... with only slk/data modification?
09-03-2004, 05:35 PM#6
th15
I suppose so. Give all units a high regen boosting passive skill. An edited unholy aura really.

Then give them a negative daytime regen that is more than the regen given by the skill.