| 09-03-2004, 06:52 AM | #1 |
Hey im re doing the vamp tag map and id like some help plz Question 1: how do i make it so it will spawn wisps for 3 players and villagers for the other 7? DONE Question 2: how do i make it so when a villager dies it will spawn a wisp for the villager and make him unally the other villagers and ally the other 3 players Question 3: how do i make it so it will spawn the wisp in a certain area? done Question 4: How do i make it so a when a wisp enters an area (circle of power) it will spawn a certain unit? and then the wisp dies ( so he cant get more then one Question 5: How do i make it so a countdown tower will start at 20 minutes and when it gets at 0 the villagers win and if all the villagers die the other 3 players win? Question 6: How do i make it so a gate will explode in 45 seconds of starting a game Question 7: How do i make text pop up ? ( like explaining what to do ) I included my map with the post its a vampire tag oh and if any of the questions are included in a diff post could please provide a link? Thanks ![]() |
| 09-03-2004, 11:16 AM | #2 |
1: You want to spawn wisps and villagers... but from your other posts, it seems like each player only has one villager; so what do you mean by spawning? 3: You need to place a region with a region palette. You can then use that region to spawn units in it. 4: Again, regions. You place regions over areas where you want wisps to die and then for each region, you write a trigger: Code:
Events: A unit enters Region1 Conditions: unit-type of entering unit equal to wisp Actions: unit - kill (event response - entering unit) unit - create 1 Whateverunityouwanttospawnatthatregion at centre of (Region1) 6: Event - elapsed game time is equal to 45 seconds ; use a similar event for the trigger to create the timer from question 5 at the start of the map. 7: trigger action: game - display text message |
| 09-04-2004, 12:33 AM | #3 |
I mean 7 ( 1 for each player ) villagers at the beginning for the villagers and 1 wisp for each vampire. and spawn 1 wisp for the villager when he dies |
| 09-04-2004, 04:27 PM | #4 |
thanks btw lol |
| 09-04-2004, 05:47 PM | #5 |
Can't you just preplace the units? Otherwise, you spawn units with the unit-create unit action. |
| 09-04-2004, 10:54 PM | #6 |
did u resolve it ? i know the answer for each question. (you asked all your mode's triggers, my friend !) ![]() |
| 09-05-2004, 08:25 AM | #7 |
thanks for the help every1 ( i gave you all rep points ) all the help im going to need for now thanks! |
