| 09-03-2004, 08:44 PM | #1 |
I know it's possible but I've never messed with the AI trigger functions before... So I was wondering, how do you make it so that when the comp player has thses units: sorcs, necs, priests, witch doctors, shaman, dotc, dott, and banshees; how to make them cast there spells when they are attacking, i.e. posses, cripple, polymorph, slow....ect I know there has to be a really easy way... easier than making a unit is attacking, attacking unit = "unit"; cast "w/e" on unit being attacked... this way would take forever. Help would be very very appriciated, thanks. |
| 09-03-2004, 11:29 PM | #2 |
Try using the AI Editor, i never really messed around with the AI editor alot, but i think there are ways to make this possible. The units are meant to automatically cast their spells when AI is in place. ![]() |
| 09-04-2004, 01:12 AM | #3 |
where's the AI editor? is it that thing that looks like a book? |
| 09-04-2004, 03:57 AM | #4 |
![]() |
| 09-04-2004, 04:03 AM | #5 |
k ill try messing around with that thanks. |
