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Chance

09-04-2004, 10:58 PM#1
l)arkzer0
I want to have it so that when my charicter picks up a magic book hell get it in his inventory, and then when he uses it it will either do nothing, gain a level, gain expereience, 1 to all attributes, or 2 to any one attribute. Is there any way the world editor a have chance.
09-04-2004, 11:24 PM#2
Unknown6
mmm interesting...

i did that once.
remove the item's ability/upgrade/attribute bonus or whatever. then, use just one basic trigger:

*events
a unit uses an item
*conditions
item being manipulated = [your item]
*actions
add [ability/upgrade/bonus] to [unit/hero manipulating item]

that's all. gl
09-04-2004, 11:30 PM#3
l)arkzer0
k, but how would i make it so if i had it so there were more than one book. How would i make it so it would have a different ability the second time and every time you play the game the first time u used the book it would do a differnt ability, well not always but most times. Doesnt there have to be like have to be an integer of some kind. like set variable to random interger between 1-6.
09-04-2004, 11:42 PM#4
Unknown6
all right. i knew you'd ask that :\

i used a random integer. you need an integer variant named...
for example: MyInteger

actions
set [MyInteger] random value between 1 and 10

if - conditiones
MyInteger = 1
then - actions
add [ability/upgrade] to [unit manipulating item]
skip remaining actions
else - actions
do nothing

if - conditiones
MyInteger = 2
then - actions
add [ability/upgrade] to [unit manipulating item]
else - actions
do nothing
skip remaining actions

etc etc

09-04-2004, 11:53 PM#5
l)arkzer0
Thank you