| 09-04-2004, 11:14 PM | #1 |
Still i can't apply my upgrades to my ally. That is taking me too much time... i can solve it. i asked it before, but no one was able to solve it. i'll try again (last post expired) I use the following trigger: *actions create [#] [units] in [region] for player 9 facing [random point] this simple trigger is taking me too much time... looooong time. why? simple: the other trigger is: events a unit finishes an upgrade actions unit group - pick every units (of player9) in (all map) and do actions --- unit - order [picked unit] to research/train finished upgrade ok, the trigger is not exactly as i wrote. the fact is that i can't find the proper trigger, the first trigger don't creates units with the ordered upgrade. i'm going crazy!! :\ should i create the units for me (to gain the upgrade) and then change the owner? it shouldn't be that way.... that's all.. c ya |
| 09-05-2004, 04:05 AM | #2 |
any 1??? -,_ - ;( :( |
| 09-06-2004, 06:48 AM | #3 |
i can' finish my mod... i need that trigger ;) |
| 09-06-2004, 09:44 AM | #4 |
another question... any 1 knows the text colors? i only know 2 |cffc3dbff Light blue |r |cffffcc00 Yellow |r ![]() |
| 09-06-2004, 09:55 AM | #5 | |
Quote:
There is a tool is the files section that gives you all the text colors. |
| 09-06-2004, 10:26 AM | #6 |
-_- certainly the windows's paint has that tool too. i'm talking 'bout in game text colors. (like underlined words. for example "press right-click to auto cast" "right-click" is in yellow and underlined. In world editor, object editor, abilities, it's shown as "press |n|c000fff right-click |r to auto cast" this value is yellow. The others? any1 knows? |
| 09-06-2004, 11:50 PM | #7 |
My new AoS map had the same problem, but its easy. say p1 = human player p2 = cpu ally e-p1 finishes reseaching weapon upgrade lvl 1 a-set current research lvl of weapon upgrade for player 2blue to lvl of weapon upgrade for player 2blue +1 dont know the exact wording cause editor's being dumb right now but thats pretty much how it goes.. works perfectly. ![]() |
| 09-07-2004, 01:28 AM | #8 |
...ummm... I thought u could do it directly by... Player - Set upgrade = so and so So... make it a periodic event that happens every .01 seconds Player - Set [upgrade] = [upgrade level for p#] At least I think thats possible, ah dont listen to me I havent tried anything like that in awhile... :god_help_us: |
| 09-07-2004, 03:48 AM | #9 |
no no and no. i doesn't work. A periodic event that happens every .01 seconds???? are u crazy. that lags!!!! every 0.01 secs?? p1 = human player p2 = cpu ally e-p1 finishes reseaching weapon upgrade lvl 1 a-set current research lvl of weapon upgrade for player 2blue to lvl of weapon upgrade for player 2blue +1 no no, the new created units, spawns with no upgrade/ability. Then i change his owner... but they are new and.. just don't get the upgrade. anyway... for an ability? how should i do? thankx! ![]() |
| 09-07-2004, 04:06 AM | #10 |
shrimpchips was refering to the colormanager 2, it does what you want, you chose a color, and it returns it's warcraft code.For your upgrade, you might need an unseen unit that researches all upgrades to research the researched upgrade type, using the Issue research order action. |
| 09-07-2004, 02:35 PM | #11 |
yeah, it's a good idea, the invisible unit... but well... i find that way... unsuitable jajaj yeap... i'll do it. i've spent 2 much time findin' another way. thnkx |
