| 09-04-2004, 11:29 PM | #1 |
Ok, If I have a boolean variable (or any type) and one player has the right ability to make that variable true... do the other players get the same return as that variable true or does it stay false until each player has reached the event to make it true? Basically, player 1 selects the feat, sword mastery, which increases damage by 5% when using a sword. So I set the Swordmastery variable to true, so now since ther variable is true I set the 5% damage increadse on Player 1's unit. Now if player 2 also was using a sword, would he get the bonus as well, or are they player specific? So do I have to create an array for each player? |
| 09-04-2004, 11:39 PM | #2 |
I think you have to create an array. So Swordmastery[0] is for player1, Swordmastery[1] for player2 and so on |
| 09-04-2004, 11:41 PM | #3 |
bah that sucks |
| 09-04-2004, 11:49 PM | #4 |
nooo how much variants are you using?? 1.000 ?? and for each player?? i'd suggest the following: make just one item for each bonus/ability. and give it to the right player. over. no more problems and your avatar is a finger print or a mart's zone. ;) |
| 09-04-2004, 11:50 PM | #5 |
or maybe it is a ghost figure? is it "scream"? |
| 09-05-2004, 12:06 AM | #6 | |
Quote:
Neither of you are even close.... and I figured out how to do it maybe.... is it possible to detect if unit in region? |
| 09-05-2004, 12:15 AM | #7 |
sorry, i didn't understand you. |
