| 09-05-2004, 01:51 AM | #1 |
Yo i just finished making a tight 3rd person shooter map called Marine Paintball. The map is pretty good, but 1 problem to it makes it suck and people complain.... the movement is done by the arrow keys, and the delay on which you press the keys is like a second and it SUCKS. does anyone know how to change the delay time for this? |
| 09-05-2004, 02:44 AM | #2 |
Could you possibly post the triggers you are using for this game, maybe we can help you then |
| 09-05-2004, 02:51 AM | #3 |
its it's a b.net map, don't use movement keys in the first place, they'll lag up the game like a lead eating mutha buzzard |
| 09-05-2004, 03:20 AM | #4 |
heck no the arrow keys work fine for multiplayer. It works just as fine as single player. It just has a natural delay from when you press the arrow keys. I have a couple ideas though im gonna try. |
| 09-05-2004, 08:10 PM | #5 |
You could give the units 4 abilities with long casting times that require no target with the hotkeys 'W', 'A', 'S' and 'D' and whenever the unit recieves an order to cast that ability simply use them as the arrow keys. |
| 09-06-2004, 01:19 AM | #6 |
Ya but how could you make it so when they release it, the unit stops? |
| 09-06-2004, 06:33 AM | #7 | ||
Quote:
basically u can't effectively that i know of, thats the problem with arrow keys (otherwise i woulda made tons of awsome keyboard controlled maps already) that essentially everyone but the host will have a second or 2 detection delay theres pretty much no solution that i've come up with, so if anyone knows something i'd like to know as well mouse clicks and spell/build orders have faster reaction times, but like u mentioned u can't do press/release control with them Quote:
and i dunno where u get ur information from, but as long as u don't fall into the memory leak trap, they don't lag up the game (and assuming u have a computer that can handle periodical events) |
| 09-06-2004, 07:10 AM | #8 |
i had a map with these movements, u just make it so when whichever arrow key is released, the unit stops |
| 09-06-2004, 05:53 PM | #9 |
well...ya i know |
| 09-06-2004, 10:58 PM | #10 |
You do know that there are "Player - Keyboard Event" events, for both press and release, you don't need to make dummy abilites. |
