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NEW!!! Unwrapping - Unwrap's Wierdly

09-05-2004, 04:28 AM#1
Albiino-I
I have been working long and hard on unwrapping my models. I'm too lazy to try with 3ds Max, so LithUnwrap and Milkshape were my only choises left.

So. With Milkshape I didn't figure out how to imput the 'heading' properly.

With LithUnwrap I succeeded, but kind of strangely :P The models skin is always messed up, and I can't figure out what I'm doing wrong. Does anyone have answer to my troubling question?

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09-07-2004, 11:28 AM#2
Cookie
Dont be lazy and use 3dstudio max=its way easier and much more simplier then lithunwrap etc. That should solve all your problems )if you keep using lithunwrap you will get into more errors later on, might as well step to 3dstudio max)
09-08-2004, 03:29 AM#3
Albiino-I
Ah, but dear cookie. I found my problem.

I just had to turn the skin upside-down :P (I still haven't figured out why), and the model works fine now.

Thanks for help, anyways.
09-08-2004, 01:53 PM#4
Beta_Tester
the reason the .blp image was turned upside down was because there is some type of glitch with wc3viewer (if thats what your using) that some times (5/8 times) it will convert it and it will make it flip verticaly so before you save it as a tga flip it vertically
09-08-2004, 02:07 PM#5
Albiino-I
Umm.. I'd still have to flip it?

And I don't use wc3viewer.