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Fear the lack of collision!

09-05-2004, 05:57 AM#1
Scyze
Well, I have this hero (based off Paladin), and I set the max gameplay collision for 1024 in Gameplay Constants, but when I set the Pathing - Collision Size, it still is normal collision (this hero is a giant).
09-05-2004, 02:59 PM#2
Panto
What did you try to change the collision to? Unit collision doesn't seem to obey quite the same distance/value stats that other fields do.
09-12-2004, 04:38 AM#3
Scyze
Quote:
Originally Posted by Panto
What did you try to change the collision to? Unit collision doesn't seem to obey quite the same distance/value stats that other fields do.

Bout 300 or so, I even tried to make it barely 60 collision, but no work.
09-12-2004, 06:11 AM#4
Panto
Does it happen to be a building, or have a building's pathing map in addition to the unit collision size?
09-12-2004, 09:07 PM#5
Scyze
Quote:
Originally Posted by Panto
Does it happen to be a building, or have a building's pathing map in addition to the unit collision size?

Nope. (Gibberish for making the post longer.)
09-12-2004, 11:37 PM#6
th15
The game isn't meant to ghandle collision size more than a fixed number (264 i think). You can edit the max collision size in gameplay constants, but like editing max unit speed, I don't think it'll make much difference. It's something got to do with the way the game calculates AI pathing that doesn't like really really big units.