| 09-05-2004, 05:57 AM | #1 |
Well, I have this hero (based off Paladin), and I set the max gameplay collision for 1024 in Gameplay Constants, but when I set the Pathing - Collision Size, it still is normal collision (this hero is a giant). |
| 09-05-2004, 02:59 PM | #2 |
What did you try to change the collision to? Unit collision doesn't seem to obey quite the same distance/value stats that other fields do. |
| 09-12-2004, 04:38 AM | #3 | |
Quote:
Bout 300 or so, I even tried to make it barely 60 collision, but no work. |
| 09-12-2004, 06:11 AM | #4 |
Does it happen to be a building, or have a building's pathing map in addition to the unit collision size? |
| 09-12-2004, 09:07 PM | #5 | |
Quote:
Nope. (Gibberish for making the post longer.) |
| 09-12-2004, 11:37 PM | #6 |
The game isn't meant to ghandle collision size more than a fixed number (264 i think). You can edit the max collision size in gameplay constants, but like editing max unit speed, I don't think it'll make much difference. It's something got to do with the way the game calculates AI pathing that doesn't like really really big units. |
