| 09-05-2004, 07:48 AM | #1 |
I have a hero map, with a bunch of custom heros. I have the heros selected through a tavern, and want them to all be disabled after one is selected. Using the trigger "Limit training of heros to 1" i am able to do this, but only with the non-custom blizzard heros. Is there some way i need to classify my custom heros to make them be recognized and thus limited? Also i know Dota Allstars does this. |
| 09-05-2004, 10:04 AM | #2 |
In order to have your heroes be treated as the non-custom ones, go >>Advanced>>Constants, then choose TechTree-Dependency-Heroes, and add your custom heroes to that list. |
| 09-05-2004, 06:22 PM | #3 |
Thank you very much, +rep! |
| 09-05-2004, 06:48 PM | #4 |
Ahrg theres a problem though. My map has 42 heros, and since they mutate, they each have 4 forms, so thats 168 heros i have to list in there. Problem is, the editor only remembers 52! Is there a way around this? The only thing i could think of would be if something was imported. |
