| 09-06-2004, 10:05 PM | #1 |
I have a map where the camera zoomed up close right behind a unit the only problem is that if he goes up a hill or goes up or down to a different height level the camera either goes up high or goes down low so you can't see the hero any more. Is there a way to make it so the camera does not go up or down like that? |
| 09-06-2004, 10:59 PM | #2 |
aply the distance camera and lock the camera to the unit in the map intilation trigger and then have a trigger that says: Event- Every 1.00 seconds Action- set camera field (rotation) to the facing angle of the unit the cameras locked onto Yer Welcome~Beta_Tester I might add on a sample map for you |
| 09-06-2004, 11:29 PM | #3 |
That does make it go behind like I already had but the camera still goes into the ground when your up a few levels. |
