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Need help with a custom skill in my rpg

09-07-2004, 01:03 AM#1
Valdez
Alrighty the skills base is windwalk and so far I have had no success with it.
The skill itself is an ultimate that I want to not just change the hero into Windwalk form but also to change everyone around the hero into windwalk form within a specific distance...but I have had no success in accomplishing it. If anyone knows a way to do it with Triggers/the spell itself it would be appreciated!

Latez,
~Valdez
09-07-2004, 12:36 PM#2
Guest
If I understood right, you are talking of a Mass Windwalk for all friendly units near the caster... Just make, in triggers, when the hero uses the ability, pick every friendly unit in a radius of 600 or so from the hero and add them invisibility ability or something.

Salutions®
09-07-2004, 08:47 PM#3
Shimrra
When you cast the ability, create a 'dummy caster', or an invisible unit with a certain ability and no collision size with a fly movement type, for each unit and have it cast invisibility on all the nearby units.
09-07-2004, 11:22 PM#4
-={tWiStÄr}=-
invis wouldnt work because windwalk adds speed. you would have it when the hero uses a targetless spell it adds the ability to each unit in the radius and then make them use it, and finaly remove it. make sure you put in a lil wait between using it and removing it because it does take some time to cast it (even if you set cast time to 0). of course if your not adding speed then the invisi way is the way to go cause its not as buggy.
09-08-2004, 09:06 AM#5
Guest
Yes, Twistar is right. But I wouldn't put any wait, you just need to make the event "A unit ends casting a spell".

Salutions®
09-08-2004, 09:12 AM#6
shrimpchips
I would try unit begins casting an ability // ability is = to masswindwalk // actions: unitgroup -> pick friendly units in a 600 range or whatever, > set variable to picked units > variable > add ability windwalk > activate the ability > wait "however long" remove ability
09-08-2004, 01:00 PM#7
-={tWiStÄr}=-
no remove the ability right away, that is if it's possible to remove windwalk while its in action. also use the event unit finishes casting an ability.