HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

Alternative of Remove Unit Trigger

11-17-2002, 03:18 AM#1
Phil_123
Since removed units still won't get removed from RAM here's an alternative of the remove unit trigger...

DO NOT DO THIS:
Unit - Remove (unit)

DO THIS (for normal units):
Unit - Move (unit) to (I AM A TINY REGION LOCATED AT THE CORNER OF THE MAP) instantly
Unit - Explode (unit)

DO THIS (for heros):
Unit - Change owner of (unit) to Neutral Passive
Unit - Kill (unit)

reference:
http://www.wc3campaigns.com/forums/s...&threadid=6448
11-19-2002, 10:28 PM#2
MicrosoftXP
what do i use for heros that i want to remove? or can i explode them too?
11-20-2002, 08:25 PM#3
Milkman
--->Microsoft XP

Of course you can do that!!
11-20-2002, 09:18 PM#4
The_Cyberdemon1
Not that this has anything to do with this post, but, milkman, what the hell did happen to campaigncreations.com. That place had the best friggin starcraft campaigns in the universe. They were SOOO cool. DOES ANYBODY KNOW!?
11-21-2002, 01:18 AM#5
Ari
WTF? The board's script *****'s out any attempt to post the URL. Anyway, this is where campaigncreations seems to have moved to.

http://campaigncreations.org (yeah, there's no space there, but as if it were a cuss word, it's being censored when posted as-is - try for yourself.)
11-22-2002, 08:17 PM#6
The_Cyberdemon1
That's wierd... Thanks though.
11-22-2002, 08:33 PM#7
Milkman
THANK YOU!!!!