| 11-17-2002, 09:13 AM | #1 |
Guest | I need a way to have a dying unit revive instally where it dies. Kinda like a hero with an ankh, but instant, and a normal unit... and ideas? (Note, it needs to be the same unit, that is the same variable unit) |
| 11-17-2002, 09:21 AM | #2 |
Give the unit the Ressurection Ability? |
| 11-17-2002, 09:44 AM | #3 |
Guest | That might work.. bu the cooldown time will screw me up.. I could mod it to be faster.. but that takes a lot of map size... I'll try it.. but any other ideas? |
| 11-17-2002, 09:47 AM | #4 |
Guest | Well... I get too mod siht then.. I guess. Thanks for the idea :/ |
| 11-17-2002, 01:15 PM | #5 |
[glow=strength=Normal,color=Gold]give him resucurrection ability,then use triggers to remove cooldown time every time hero/unit uses that ability:gsmile:.[/glow] |
| 11-17-2002, 06:06 PM | #6 |
Make the unit replace the Skeleton Warrior and give him the asod ability, which stands for auto skeleton on death. As soon as your unit dies, another unit exactly like it pops up. |
| 11-17-2002, 06:47 PM | #7 |
Event: A uint owned by player X die Condition: whatever you want Action: create 1 (unit type of (dying unit)) at position of (dying unit) for owner of (dying unit) should work |
| 11-17-2002, 08:43 PM | #8 |
Guest | It would work, but that it wouldn't. Since the replaced unit won't have it's personal code number. Like footman 0001 and that, so that kinda takes the fun out of that. I'd go for the reincarnation with triggers if possible. |
| 11-17-2002, 09:54 PM | #9 |
Guest | The reincarnation thing works well, I ust had to change the animation pathing to 'I want a virgin', and mod it to take a total of like 3 seconds. This way I don't have to keep creating units, and thus, less lag... I still need to do that to all the units in the map.. Hiding and unhiding things works a lot better than creating a shit load of units. |
