| 09-08-2004, 06:14 PM | #1 |
Hi ! I have written a small Tower Wars, but after 1 minute of playing 0 to 5 Players are dropped from the game (to exactly the same time - without a "Waiting-for-Players- Screen") I was never dropped - always other players - and even the host can be dropped... Have you ANY idea why ?!? Thx for your help! |
| 09-08-2004, 06:58 PM | #2 |
hmm, perhaps it is a server split (that would explain why I am never be dropped). But what is responsible? Can I do anything wrong with my triggers? |
| 09-08-2004, 10:08 PM | #3 |
check every trigger with time events. u 're not dropped? mmh. try not being the server. i imagine two possibilities: 1. The others players (for an unknown reason) are considered as 1. The other players (for an unknown reason) are considered as computers. When his units dies, the game removes the "computer without units". But.. i dunno... it is needed too much coincidences in your triggers. never mind. 2. Once, i had that problem too. i checked units's existence, items bonus, prices, abilities, bla, bla. Finally i just deleted the trigger. i did seek the trigger playing the map, and then i did that trigger all again. simple. bugs made me delete lots of triggers. and eventually; ideas. ![]() |
| 09-08-2004, 10:31 PM | #4 |
1) Look for the trigger action Pan Camera as necessary , replace it with Pan Camera 2) Creeps with too high hitpoints? use armor and other buffs instead of huge hitpoints. There are many other ways to desync a map, are you using JASS or UMSWE / WEU 's GetLocalPlayer() in something? |
| 09-09-2004, 09:46 AM | #5 |
@ unknown 6: 1.) I tried already not to be the server - it happens the same and the other player can not be considered as computers 2.) Could be a possibity @ Lord Vexorian: 1.) I dont have such triggers 2.) Yes there are creeps with high hitpoints, but not at that point of game (1 minute) The guess I have to kill some of my triggers and write them in an other way - perhaps it works |
| 09-09-2004, 05:32 PM | #6 | |
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let me know if it works ![]() |
| 09-09-2004, 08:52 PM | #7 | |
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"server split" is a common misconception, since really in a game theres are no servers, just the host and clients, and it is possible for the host to drop and still continue the game as another player becomes the new host what are the triggers that run around roughly 1 minute, u can narrow down whats desyncing ur game by figuring out more specific circumstances |
| 09-10-2004, 04:09 AM | #8 |
try and look through your triggers and see if there is anything happening at the exact time the server splits... and debug that. maybe the events or stuff like that you maybe using... my suggestion is go through your triggers and debug them. |
