| 09-09-2004, 04:42 AM | #1 |
Is there a way to set the cooldown for an ability with an action? As in once the action is called the triggering unit can't use the ability for a duration set in the trigger? All I can find is a reset cooldown... :\ |
| 09-09-2004, 06:19 AM | #2 |
No, there is no other ability to manipulate cooldown other than "reset ability cooldowns". Perhaps there is a trigger to disable/eanble ability for unit/player, I have a vague memory of there being something like that... |
| 09-09-2004, 06:40 AM | #3 |
Anitarf is right, there is an ability for player called disable/enable ability. I believe it makes the ability actually disappear from the units ability list, instead of showing up gray, but that's he only way I know of to do what you're talking about. |
| 09-09-2004, 12:37 PM | #4 |
If the disable/enable action clears the ability from the list then you could always remove the ability and give the unit another false passive ability that has the disabled icon. Then create a countdown timer to give the ability back when the timer runs out. But that method is not suggested unless you really really need to. ![]() |
| 09-09-2004, 03:15 PM | #5 | |
Quote:
That method is also useless with hero abilities, because you can't dinamically add/remove them. You would have to simulate the whole hero skillpoint system to do this. |
| 09-09-2004, 07:56 PM | #6 |
dude you've posted like 50 million trigger questions... can't you just make one and ask all them in their or something? o_O |
| 09-09-2004, 10:11 PM | #7 |
The method works, there is no skill point system needed. Just use the add/remove actions, set a lot of variables, and make individual countdown timers for different units. I dont see any problem in that. I've done similar trigs many times, worked fine. But as i said, that method is not suggested unless you really really need to. ![]() |
