| 09-09-2004, 08:24 AM | #1 |
Suppose I'd like to set the teamcolor used by a glow to be fixed in the model itself (I want a glow geoset to have a fixed teamcolor while other glow geosets have changing teamcolor, so I can't do it in WorldEdit and I have to modify the model's materials ). What can I do? |
| 09-10-2004, 12:20 AM | #2 |
The glows just pick from a variety of textures at ReplaceableTextures\TeamGlow\, so you can just pick one manually. Set the 00 of the example to 00 - 15 to change the color. Code:
Textures 1 {
Bitmap {
Image "ReplaceableTextures\TeamGlow\TeamGlow00.blp",
}
}
Materials 1 {
Material {
Layer {
FilterMode Additive,
static TextureID 0,
}
}
} |
| 09-10-2004, 01:03 AM | #3 |
Oinkerwinkle, if I'm reading this right, I think he wants to color, say, the weapon glow to be purple at all times, but have the origin glow be teamcolor. Perhaps you can help me answer this. If all glows are a single geoset, he might have some trouble. If they're different geosets, he can just create a new material using a new texture as you just described and make different glow geosets use different materials. Off the top of my head (I'm not at my home computer) I don't know which case is true. Do you? |
| 09-10-2004, 02:00 AM | #4 | |
It sounds like he has different geosets for different glows: Quote:
So, yes, like you said, he would have to make the material I posted as a new material. It sounds like I might be misunderstanding you, though. |
| 09-10-2004, 08:28 AM | #5 |
Thanks to both of you. I haven't yet separated the glow geoset in two, but I knew if I had to do it with materials I'd have to. I simply didn't know the name for the team color textures, since I'm always using the usual changing team color. Thanks ![]() |
| 10-14-2004, 04:28 PM | #6 |
Guest | fjksghfisfghjszg |
| 10-14-2004, 04:33 PM | #7 |
What the hell? |
