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How can i make a Machine Gun ability?

09-10-2004, 04:08 PM#1
Chryosmere
I need an ability where i can click on the map and my unit shoots bullets really fast in a line (like strafe on D2). So yeh can any of you uber spell makers give me some coding or anything to help. If it makes it easier I do have Lord Vexorians Casting System 9.1 in the map.. so yeh! Help is much appreciated! :god_help_us:

Edit: Also, a list of colour things for multiboards would be nice. Like all the player colours in the (100/100/100 format that is on multiboards)
09-10-2004, 06:07 PM#2
Vexorian
Quote:
Originally Posted by Chryosmere
I need an ability where i can click on the map and my unit shoots bullets really fast in a line (like strafe on D2). So yeh can any of you uber spell makers give me some coding or anything to help. If it makes it easier I do have Vexorians Casting System 9.1 in the map.. so yeh! Help is much appreciated! :god_help_us:

Edit: Also, a list of colour things for multiboards would be nice. Like all the player colours in the (100/100/100 format that is on multiboards)
I think you can just use cluster rockets, or my Death Missiles ability that should be in the Spell Map IV (check signature)
09-10-2004, 08:12 PM#3
BuRnInSpartan
try using the W.E. Unlimited it should have the color thing in the advanced multiboard
09-10-2004, 10:46 PM#4
Chryosmere
Hmm... Goblin Death Missiles arn't exactly
wat i was looking for. I need it so you click on a unit and your hero starts shooting a stream of say 10 bullets in a row at a unit...
09-10-2004, 11:12 PM#5
-={tWiStÄr}=-
well.. cluster rockets could work. if you make a target oriented dummy ability. when they use it on a unit, make a dummy unit and order it to use cluster rockets at the position of the unit with 0 AoE etc.
09-11-2004, 12:03 AM#6
Chryosmere
Nah thats not exactly wat im looking for...
09-11-2004, 02:31 AM#7
BuRnInSpartan
i got better idea use flame arrows and change cool down and art and whatever else you want but base it of an auto casting spell
09-11-2004, 04:42 AM#8
Chryosmere
Can someone give me a working trigger for just a non hero/non item 1 level machine gun spell.. Thanks.

Oh yeh and if Lord Vexorian reads this is it possible to make that Green Fire ability on the caster system map more like a flamethrower.. Like not keep following the units untill it hits them.. make the flames just dissapear after say a range of 300 or so..

Well i tried to make a trigger just to see if it worked.... Fire Machine Gun based off breath of fire so it targets the ground an umm yeh.. It did'nt work lol. What happend was you fired it, it did the first shot like the normal ability does. At first i had the wait at 0.15 seconds and the unit went screwy but it shot like a machine gun the walked to the middle of the map and kept shooting AND DOESNT STOP.. And now with the new waits in the code below the guy just does the first shot (from the actual ability not the trigger) and then he walks to the middle and starts shooting and didn't stop.. again lol... theres also a bit of a lag problem.. Extra stuff you should know is theres is no cooldown on machine gun and umm yeh.. I don't think this is a very user friendly machine gun due to lag anyway.. But if you can fix it/make a better one.. PLEASE!

Code:
Machine Gun No
    Events
        Unit - A unit Begins casting an ability
    Conditions
        (Ability being cast) Equal to Fire Machine Gun 
    Actions
        Wait 1.00 seconds
        Unit - Order (Casting unit) to Neutral Pandaren Brewmaster - Breath Of Fire (Target point of ability being cast)
        Wait 1.00 seconds
        Unit - Order (Casting unit) to Neutral Pandaren Brewmaster - Breath Of Fire (Target point of ability being cast)
        Wait 1.00 seconds
        Unit - Order (Casting unit) to Neutral Pandaren Brewmaster - Breath Of Fire (Target point of ability being cast)
        Wait 1.00 seconds
        Unit - Order (Casting unit) to Neutral Pandaren Brewmaster - Breath Of Fire (Target point of ability being cast)
        Wait 1.00 seconds
        Unit - Order (Casting unit) to Neutral Pandaren Brewmaster - Breath Of Fire (Target point of ability being cast)
        Wait 1.00 seconds
        Unit - Order (Casting unit) to Neutral Pandaren Brewmaster - Breath Of Fire (Target point of ability being cast)
09-11-2004, 02:30 PM#9
Vexorian
I have one in my caster system map (the green fire gem) just change the green fire effect to a missile
09-12-2004, 12:54 AM#10
Chryosmere
Quote:
Originally Posted by Lord Vexorian
I have one in my caster system map (the green fire gem) just change the green fire effect to a missile


The problem with that is that once you target a unit the green fire doesn't stop following them until it hits them.. thats for the flamethrower right.. Argh, with the machine gun would work! I have to base it off a spell that can shoot like breath of fire and stuff so it goes through units and such.
09-12-2004, 01:29 AM#11
SpadeZ
Turn off homing or make the projectile speed alot faster.
09-12-2004, 03:10 AM#12
Chryosmere
Quote:
Originally Posted by SpadeZ
Turn off homing or make the projectile speed alot faster.

the homing is in the trigger not the ability and i dont know how to change it in the trigger
09-12-2004, 03:15 AM#13
SpadeZ
I thought all Vex's spells used dummy casters. You'll have to ask Vex what to do. If the spell uses dummy casters you'll have to edit the caster or the spell the caster uses.
09-12-2004, 03:24 AM#14
Chryosmere
Quote:
Originally Posted by SpadeZ
I thought all Vex's spells used dummy casters. You'll have to ask Vex what to do. If the spell uses dummy casters you'll have to edit the caster or the spell the caster uses.

want me to post the trigger?
09-12-2004, 07:41 AM#15
logik
re: multiboards


they are laid in RGB or Red, Green, Blue values...

RGB values have a minimum of 0 and a maximum of 255...

Red = 255,0,0
Green = 0,255,0
Blue = 0,0,255

if you open up paint... and goto edit colors... when you pick a colour it should display the RGB value.