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Where do I start?

09-11-2004, 08:06 PM#1
flamesforzuljin
Ok. This is somewhat Warcraft 3 related. I want to start modeling higher poly models. Not necesarily for Warcraft, but just for my own pleasure and practice.

So anyway, here's the ordeal: I have a couple reference pictures.




Anyway. My question is: where do I start? Do I make some primitives and form them? Or just Start off with a huge block and shape it peice by peice...

Thanks.

-flames'
09-11-2004, 08:13 PM#2
BlinkBoy
try following max tutorials, i think 3ds max 6 have 1 to make a rhino
09-11-2004, 08:49 PM#3
Aznwhore
don't use max for modeling if you don't have it
www.wings3d.com
its da one i use and since you're not doing it for wc3c anyways, just search on google "Wings 3D tut" though the one i used a long time ago just disappeared
i recommend starting w/ a box and extruding, scaling, moving your way out. Personally, I think its a perfect tool
09-11-2004, 09:25 PM#4
flamesforzuljin
Well, I tried using Wings3D, but I just couldnt get used to the UI. Maybe cause I was a modeler n00b then, but I may give it another shot. Gmax has the same basic principles though, right? Thanks.

-flames'
09-12-2004, 04:29 AM#5
EdwardSwolenToe
well it is kinda difficult to start off, so its best to make some primative with the basic outline of the model., so like make a sausage and then model from there.
09-12-2004, 01:28 PM#6
Slaanesh
Several ways. Here's a couple of good methods.

http://www.3dtotal.com go to free stuff and check the turorials. Very good site, and they speken ze nice'n simple langwidge.