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Very Strange Unit Spawn Problems... Please Help!

09-11-2004, 08:10 PM#1
shrimpchips
I have a 4 main unit spawning triggers in my map, two for each opposing team, which spawn both ranged and melee units on a variety of regions. The problem is that for one of the melee spawns, the units it spawns are "frozen," like they had just been hit by an ice spell. They are tinted blue and show the whole icicle animation above their head with reduced move and attack.

The ranged units that spawn _with_ these melee units are not frozen, and replacing the spawned melee units that freeze with other melee units produces the same result: "they spawn frozen"...

I have tried to create _new_ regions and new triggers telling units to spawn there, only to have no units spawn.

Further skrewing around with the problem proved that whatever action - unit spawn, was at _the bottom_ of the trigger would be frozen. As in I could move the action - unit spawn for a different region, below the initial units that would freeze unit spawn, to have the initial unit spawn NOT freeze and the unit spawn I put below it freeze.

I thought I got rid of this problem by adding a new action in the main unit spawn trigger to spawn units in the middle of the woods that was off camera... I placed this action beneath the others. However, in my map you can "upgrade" your spawned units, which basically means you turn off the triggers spawning the level 1 units, and turn on the trigger that spawns the level 2 units on the same regions. When I upgraded, I noticed the same problem occured except this time for one of the ranged spawns on a different region.

Note this is only occuring on the "human" force unit spawns, not the opposing "orc" force unit spawns...

This seems totally random and I am at a loss to explain it, or what is causing it. Did I do something globally that would cause this sort of error? Can anyone help me out? I really need to fix this before I can publish my map.
09-11-2004, 10:57 PM#2
oNdizZ
Im gonna be honest now... That text really maked me confused. but. if you send me a new map with just the spawn triggers, ill take a look at it. or say how you want it done, and ill give it a shot...




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09-11-2004, 11:07 PM#3
-={tWiStÄr}=-
that is extremely wierd. there must be something casting freeze on them. make sure one of the orcs doesnt have like huge range on a frost nova or something.
09-11-2004, 11:15 PM#4
shrimpchips
Well I fixed the problem by adding an additional unit spawn to each trigger, and having it spawn in the middle of the woods, off view, next to a giant 1000damage creep bear :/

While this solves the problem, it is kinda a sloppy fix to it, I'd much rather find the source of this problem and kill it. And no, there is no unit casting frost nova etc, or anything like that... they don't even take damage, and it isn't a localized problem, i.e: only happens on one section of the map. Oh well... go go giant killing bears I suppose lol.

But again, if anyone would have any idea to what is causing this please respond. Once I start adding the bonus creep spawn rounds etc, I really don't want this issue to be present.
09-12-2004, 03:43 PM#5
Unknown6
mmmh.. check de unit's properties.. the human's units you are spawning. They may have: an item, a default ability, or... one of you're units has an ability that can be cast on allies or something like that.

there are other possibilities:

*a spell (from an enemy/creep) has his range very high (by a trigger or property)
to check that, change the acquisition range of your melee units that are being affected by the "freeze problem". If they receive an attack from an enemy, they'll hit back.

*if it doesn't work or something... change the effect of every freezing spell until you determine which spell is the one that are affecting your units. Then... just delete it. The triggers will tell you if they were using the spell you deleted.

*mmmh... try turning off all triggers (all possibles) and cut (yes, cut. so you can past them back) all suspect units from the map. Then, run the map and give a try.

*Add a barracks to your map and try training that melee units. You'll have answers then.

*if still u can't resolve the problem... post the trigger (the one that spawns the units)

post again soon!

cya
09-12-2004, 05:28 PM#6
image
Could it be you are spawning them in a boundary zone or terrain where unit cants normally go?
09-13-2004, 07:35 PM#7
shrimpchips
The problem was with one of my Heroes Frost Nova spell, the part of the trigger that got last "picked units" was somehow getting last created...