| 09-11-2004, 08:41 PM | #1 |
Untitled Trigger 002 Events Map initialization Conditions Actions Player Group - Pick every player in (All players) and do (Player - Set (Picked player) Food cap to 65) Untitled Trigger 003 Events Time - Every 2.00 seconds of game time Conditions Actions Player Group - Pick every player in (All allies of Player 11 (Dark Green)) and do (Player - Set (Picked player) Food cap to ((Player 11 (Dark Green) Food cap) - 1)) this is setting my food cap to 42949 on the first trigger execution and it remains at this number for later executions. if i do a trigger with the same syntax as 003 except changing the set to an add -1, the food cap remains unchanged. |
| 09-12-2004, 01:44 AM | #2 |
you could make a farm with -1 foot stats for the player... |
| 09-12-2004, 02:18 AM | #3 | |
Quote:
and what, add that food value? won't let me add -1 as it is... |
| 09-12-2004, 02:24 AM | #4 |
what do you mean? if you mean object editor wont let you set -1 as the food cap bonus then do shift enter well you're right you can't even shift enter |
| 09-12-2004, 06:15 AM | #5 |
Advanced-> Gameplay Constants-> Food Limit |
| 09-12-2004, 12:20 PM | #6 |
that's not gonna work b/c you can't reset the constants after they are set... |
| 09-12-2004, 04:33 PM | #7 | |
Quote:
ok... let me make this clear... don't think you guys are understanding me... i want to change the FOOD CAP, as in food CAPACITY... i think your talking about FOOD MAX... i have a trigger that increments the food CAPacity just fine... but, i can't get it to decrement it... |
| 09-12-2004, 04:37 PM | #8 |
see... this will work fine: Untitled Trigger 004 Events Time - Every 2.00 seconds of game time Conditions Actions Player - Add 1 to Player 1 (Red) Food cap try it in a blank map for yourself.... i want to do the opposite of this... |
| 09-12-2004, 04:46 PM | #9 |
it works by doing it with a unit's mana value like this: Untitled Trigger 006 Events Time - Every 5.00 seconds of game time Conditions Actions Unit - Set mana of Tester 0005 <gen> to ((Mana of Tester 0005 <gen>) - 1.00) Untitled Trigger 005 Events Time - Every 1.00 seconds of game time Conditions Actions Player - Set Player 1 (Red) Food cap to (Integer((Mana of Tester 0005 <gen>))) but, i think this is really tacky... |
| 09-12-2004, 04:58 PM | #10 |
nevermind... i see... you have to convert the whole arithmetic to an integer, not just the static value your adding to the food cap integer (1.00)... Untitled Trigger 007 Events Time - Every 2.00 seconds of game time Conditions Actions Player - Set Player 1 (Red) Food cap to (Integer(((Real((Player 1 (Red) Food cap))) - 1.00))) this converts the food cap to a real... subtracts a real value of 1.00 from it... then converts it all to an integer... and sets the food cap as this... still don't really understand why ............ here we go: Untitled Trigger 009 Events Time - Every 2.00 seconds of game time Conditions Actions Player - Add (Integer(-1.00)) to Player 1 (Red) Food cap this is yet another reason to not do anything programming related when you haven't slept in a few days... and to think.. i've been programming for 11 years... |
| 09-13-2004, 12:18 AM | #11 |
dude that's 100% spam... just edit your post |
