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Mapping Tip of the week 9/12

09-12-2004, 05:17 PM#1
Aelita Lyoko
Here is something new...a mapping tip of the week.

Most people often make custom spells and use the same spell base. This will cause a casting conflict if both custom spells are apart of one hero/unit.

The best thing to do is to create the custom spells using triggers, or different spell bases that are similar in a way. This will eliminate the spell casting conflict.

That is this weeks mapping tip.
09-12-2004, 05:46 PM#2
JoSanchez55
But using triggers can have many problems.
1.) Using a trigger for a spell that uses a variable can be messed up if more than one unit have the spell and cast it. Expample: If you wanted to set the variable for the target of the ability being cast, it would lose the target if it was cast again by another unit.
2.) Using triggers to cause damage that will kill a unit results in no bounty given to the player.