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LotR Requests

09-13-2004, 01:56 AM#1
DeadKennedys
I'm requesting and icon based after the Witch-king of Angmar. Could you make it out of the Magic Defend icon (the one with the blood elf)?
09-13-2004, 05:53 AM#2
Hige
post screen shots and maybe someone will do it
09-13-2004, 10:46 AM#3
Armel
Take the picture of him at the Battle of the Pelenor Fields in the film, he might already have had this helm back in Angmar. Why would you however use the magic defend icon?
09-13-2004, 11:27 AM#4
DeadKennedys












Sorry, I'm not specific, just the witch king.

I'm not sure, the magic defend icon just looked good for him and his helm. If there's something better, by all means use it.

Was the witch-king the king of angmar during Return of the King?
09-13-2004, 12:03 PM#5
flamesforzuljin
what about just the regular spell breaker icon...or someone could be REALLY cheap and make one from one of the pictures....hehe...
09-13-2004, 12:24 PM#6
Armel
No, he wasn't anymore. Angmar was utterly destroyed just after the fall of Arthedain, the last of the three Arnor kingdoms. I'll see if I can give it a try (just photo converted to icon, I can do no more), however it'll take a few days cause I'm very busy (should I forget, PM me in a week and I'll do it at once).
09-14-2004, 12:37 AM#7
DeadKennedys
Sounds good, thanks alot man.

Also, I need a good Rider of Rohan model. Just a suggestion, the Hydromancer (look under human units, campaign units) has a nice unarmored horse if that's what we're looking for.
09-14-2004, 01:34 AM#8
ChipmunkMofia
here ya go, the rider of rohan model(just removed staff and put sword=p)
09-14-2004, 01:57 AM#9
DeadKennedys
Cool, thanks! I'm sorry I didn't specify, but i kinda wanted a different guy riding it. One that looked more like a rider of rohan maybe, like a bandit maybe?

Alright, I have a few more questions.

Remember how the catapults at the battle of Minas Tirith shot a volley of heads? Well I want to make an ability that has an area of affect targeter (like blizzard or dispel magic), and when it is cast, it shoots a set number of those corpses the meat wagon shoots at the location I picked.

Did that make sense?

It'd be kind of cast like blizzard, where there are a number of shards, but I don't know how to change what those shards look like. And I want this ability to have only one charge, you know, like that Flare ability?

Also, how do I make a unit ethereal to begin with, so you don't have to banish it. I want to make a unit that's always ethereal, i.e. it can only be affected by spells, and I also want it to always look ethereal, like something that's been banished.

Finally, I need to know how to remove a weapon from a unit's hand using a special effect trigger.

Also, whenever I use such trigger attach the assassin/brigand's spear to a footman's hand, he always grasps it by the head. How can I make him grab the bottom of the spear?
09-14-2004, 12:57 PM#10
Armel
You can't remove weapons with triggers, except of course if the weapon was already a separate attachment model.
When you attach a model, you've got to enter a string corresponding to the attachment point. Origin is for ground under the model, head for head,... All attachment names are listed somewhere here at wc3c, do a search for them.
09-14-2004, 01:23 PM#11
Armel
Here come the promised icons. There are a BTN, a DISBTN and a scorescreen version.
09-14-2004, 11:31 PM#12
DeadKennedys
Thank you very much. I don't know how to use it though. Instead of downloading an icon pack with a few blp files, I just get one file that I don't know how to use. What do I do to get the the disabled, enabled, and scorescreen to work?

Also, could you make me a footman and a gnoll warrior with no weapons?
09-15-2004, 09:43 AM#13
Armel
OK, I'll make them, but this will take a little time. Again, should I have forgotten to make them, send me a PM in one week to remind me my promise.
To make this icon pack work, you've got to have winrar (free compression program, better than winzip, you can easilly download it on the net). Then you can extract all three icons. You must use the paths ReplaceableTextures\CommanButtons\... and ReplaceableTextures\CommanButtonsDisabled\... respectivelly for the normal and desactivated icons, so as to make sure the program can find the disabled icon when it needs it. The path for the scorescreen icon is, I think: UI\Glues\Scorescreen\... , check the path of the scorescreen icon of an already exiting hero to be sure.
09-16-2004, 08:56 PM#14
Armel
Here they are :8
09-21-2004, 03:50 PM#15
Armel
Here are the icons you requested with a new background color. They look less good IMO, hope you like them.