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Scaling Projectiles

09-13-2004, 02:23 AM#1
WNxDavis
I am making a TD building that is throwing an Ancient Protector projectile. The building model will be a child, so I need the projectile to be in proportion with the child, I can not use the Scale Projectile because it scales it according to the Model Scale.

I need to know how to scale the projectile without scaling the model at the same time.


Thank you.
09-13-2004, 01:44 PM#2
th15
The only way to do that is to edit the model.

You could spawn a dummy unit that's scaled to the size you want each time the child attacks.