HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

Items

09-13-2004, 02:53 AM#1
Lord Kyron
i need to make when you get two of of a certian item that it takes those items away and gives you a different one help please
09-13-2004, 03:25 AM#2
ObsidianTitan
Here is a simple thing i whipped up, should do what you want.

Events
Unit - A unit Acquires an item
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
For each (Integer A) from 1 to 6, do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to (Item-type of (Item carried by (Hero manipulating item) in slot (Integer A)))
(Item being manipulated) Not equal to (Item carried by (Hero manipulating item) in slot (Integer A))
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to Cheese
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) in slot (Integer A))
Item - Remove (Item being manipulated)
Hero - Create Wirt's Leg and give it to (Hero manipulating item)
Else - Actions
Do nothing
Skip remaining actions
Else - Actions
Do nothing
09-13-2004, 01:16 PM#3
-={tWiStÄr}=-
theres been a lot of questions on item merging and classifying lately. i could write a tutorial if i had the time