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How can i make a scope mode?

09-14-2004, 08:28 AM#1
Chryosmere
I want to make a mode that when you cast a spell it makes you in a sniper scope mode so u can see straight and down a slight bit from just in front of the unit that casts the spell... also is it possible to make the unit to be able to move around while the scope mode is on? If you want me to clarify.. You press a button.. You then see rom in front of your unit in a FPS like mode which you can then snipe off..
09-14-2004, 10:00 PM#2
SpadeZ
I can't think of exactly how, its possible, but needs some work.
You will need to make a custom fade filter to create the scope look. Then you need cameras at an offset to the unit. Then maybe you could use camera bounds to restrict where the camera could move. But the actual sniping would be hard to simulate.
09-15-2004, 05:43 AM#3
Chryosmere
Quote:
Originally Posted by SpadeZ
I can't think of exactly how, its possible, but needs some work.
You will need to make a custom fade filter to create the scope look. Then you need cameras at an offset to the unit. Then maybe you could use camera bounds to restrict where the camera could move. But the actual sniping would be hard to simulate.

Meh.. screw the sniper then lol.. Z offset wont go any high so it has all black stuff about halfway down the screen when on hills or flat ground.. in water its fine though =\
09-15-2004, 09:39 PM#4
Gandalf2349
Actually a good way to do the actuall sniping shot is a very thin shockwave with a far distance.

It would be complicated though. You would have to make a judgement of whether that is worth your time in this map.
09-16-2004, 06:48 AM#5
Dead-Inside
1. A custom filter with wanted scope-atributes (Let's say black edges, a round hole in the middle with a crosshair).
2. My idea would be to place the camera of the player X distance from the actual player and then lock the camera in the position your unit is facing... Then when you turn your model, you'll have to turn the camera (Or swing it by). This creates a zoomed feeling. I'd probably do it this way, it's a hell of a lot of work to get it working smoothly though.
09-16-2004, 03:36 PM#6
Perfectwingzero
The way I'd do is have a camera and a trigger that effect of a ability = to snipe is cast apply the camera, make a filter and have the camera start at casting unit. For a neat max payne effect then pan the camera to target unit and wait a few seconds then reset to normal over casting unit or whatever. If you time it right you can have the camera move with the projectile. Or another way guarranteed is to make the projectile a dummy unit and have the camera follow it.
09-16-2004, 03:59 PM#7
-={tWiStÄr}=-
also know, that if you do do the offset method, if a unit comes between the camara and unit, it will not be visible which really sux.