| 09-14-2004, 05:42 PM | #1 |
Has anyone been able to get a real cinematic to run. Not the cinematic you make in game with cameras and what not. Im speaking of the cinematics like they have at the beginning and end of WC3frozen throne? Anyways I seem to be struggling with figuring out what to do to play a actual cinematic. Any links guidance help period you can give please dont be afraid to post. [REMINDER] Not in game cinnematics that you do in cinnematic mode ![]() |
| 09-14-2004, 06:06 PM | #2 |
You can in theory make your own cinematic in avi format, then import it to the mpq, but how to make it will stop being a warcraft iii editing issue, and become and avi editing issue. Yet to call a movie you have to use a native I saw somewhere. You can also make , in theory a cinematic like the illidan vs arthas fight using the art tools, though it will be really though. My opinion is that you should stick to trigger made cinematics |
| 09-14-2004, 07:42 PM | #3 |
The Arthas vs. Illidan fight is basically why I'm kinda posting this. I can't get that to run at the end of my map or add it to my campaign like Blizzard did. Considering I can't figure this out if another cinematic issue came up then I would once again be dealing with the same problem. I know there is an enable/disable mission deal. I tried to enable the misssion where the illidan and arthas fight is taken place but that seemed to do nothing when I enabled it. So I guess if you can help me with this it could help a lot. |
| 09-14-2004, 08:10 PM | #4 |
Try exracting the campaing maps from the MPQ and seeing how they did it. |
| 09-14-2004, 08:16 PM | #5 |
there is this native: native PlayModelCinematic takes string modelName returns nothing will make it play a cinematic model when the map ends likelly custom script: call PlayModelCinematic("abilities\\human\\thunderclap\\thunderclapcaster.mdx") will make a thunder sound when you beat the map |
| 09-14-2004, 08:27 PM | #6 |
I have always had a trouble finding thos maps made by Blizzard any help you can give. I have mpq viewer and extractor so i can access them just not sure where to find them. |
| 09-14-2004, 08:30 PM | #7 |
I've never done this, but I know people who have. Just search in war3.mpq / war3x.mpq depending on whether it's a TFT map or not. The campaign maps are in there somewhere. |
| 09-14-2004, 08:38 PM | #8 | |
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| 09-15-2004, 07:50 AM | #9 |
Alright mission complete! Here we go for those who end up looking on how to do the same thing. :god_help_us: Actual Cinematic(Arthas vs. Illidan): #1-Has to be within a map that exists in a campaign editor #2-Triggers *I Used 3 seperate triggers +T1_Event_If (unit) dies_Action_Run trigger 1 (Ignore Condition)-Run trigger 2(Ignore Condition) [reason for if unit dies only to run trigger not using map initialization] +T2_Action_Enable Mission UndeadX08 Finale +T3_Action_Custom Script: call PlayModelCinematic("Doodads\\Cinematic\\ArthasIllidanFight\\ArthasIllidanFight.mdl") -Victory for player 1 [Just like Lord Vexorian |
