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Where does WC3 store its upkeep tax values at the MPQ level? WESTRING VARIABLES

09-15-2004, 02:48 AM#1
DestintheValian
From another forum, I found where I could find a REFERENCE to the exact array that holds the upkeep data in the MiscMetaData.slk file in the War3x.mpq and Patch.mpq. However, the these references are two WESTRING arrays I'm not familiar with and don't seem to be in any World Edit strings file ic an find...does anyone know where these game constants are kept (where they can be modified)? Thanks.
09-15-2004, 02:58 AM#2
DestintheValian
Specifically speaking, I'm looking for the initialization of these two variables:

WESTRING_MISCVAL_UPKG
WESTRING_MISCVAL_UPKW
09-16-2004, 02:02 AM#3
DestintheValian
C'mon...hasn't anyone ever tried to alter the upkeep values beyond the map level?
09-16-2004, 12:22 PM#4
Vexorian
Just edit gameplay constants?
09-16-2004, 12:48 PM#5
garith
Yep! I do it in my maps... Im not sure if u mean the actual graphics but i do know how to edit the numbers it occours at. There can be 9 levels of upkeep! Blizzard only used 2!

Anyway its in gapeplay constants:
Advanced-Gameplay Constants-Upkeep levels (Or something like that)
Its a fair way down the LONG list so look 4 awile, but donw worry, there are some very interesting things u can edit there!
09-16-2004, 02:15 PM#6
DestintheValian
Quote:
Originally Posted by garith
Yep! I do it in my maps... Im not sure if u mean the actual graphics but i do know how to edit the numbers it occours at. There can be 9 levels of upkeep! Blizzard only used 2!

Anyway its in gapeplay constants:
Advanced-Gameplay Constants-Upkeep levels (Or something like that)
Its a fair way down the LONG list so look 4 awile, but donw worry, there are some very interesting things u can edit there!

Yes, I KNOW about how to do it in the maps. However, it's a lot better in the long run to just edit the data at the MPQ level...that way it's consistent and can even work on standard Blizzard maps (not that we'd advocate using those, but you can't control these things). That's why I want to know what file WC3 stores those specific variables.
09-16-2004, 07:53 PM#7
Vexorian
Quote:
Originally Posted by DestintheValian
Yes, I KNOW about how to do it in the maps. However, it's a lot better in the long run to just edit the data at the MPQ level...that way it's consistent and can even work on standard Blizzard maps (not that we'd advocate using those, but you can't control these things). That's why I want to know what file WC3 stores those specific variables.
well , you can just have the game play constants file of your map imported in the mpq
09-16-2004, 09:11 PM#8
DestintheValian
Quote:
Originally Posted by Lord Vexorian
well , you can just have the game play constants file of your map imported in the mpq

:o

I didn't know that was Meta Data that the MPQs could use...the only ones I knew of were the Object Editor tabs. Ok, where do I export the gameplay constants? Seriously, if that's true, that just made my day...we couldn't release the next version of our TC until we had this upkeep problem sorted out.
09-16-2004, 09:19 PM#9
Electromancer
Last i checked there is a miscdata.txt file as well.
09-16-2004, 09:29 PM#10
DestintheValian
Quote:
Originally Posted by Electromancer
Last i checked there is a miscdata.txt file as well.

Yes there is, but strangely upkeep is not in there.
09-17-2004, 05:39 PM#11
DestintheValian
Can anyone please tell me how to export a map's global constants so that WC3 will automatically use it as meta data? The last I saw, only the object editor data could be exported to work that way.