| 09-15-2004, 11:35 AM | #1 |
When i look into my map, i see the whole JASS stuff, the importet files and some more stuff. Some stuff is in text format (after extraction with WinMPQ), other is binary. Where are the selfmade abilities stored? If i create an ability based on "Taunt" for example, it get the A00A:Atau Data, then i change some attributes, but this change must be stored inside the map. Where is it??? Does anybody know? |
| 09-15-2004, 04:30 PM | #2 |
memory says .w3a just open map in MPQ and look around. you can open binary files in a text editor and see enough to know what it is, usually. or you can move the .w3a file into a new map, and see what shows up. |
| 09-15-2004, 08:07 PM | #3 | |
Quote:
Thx. w3a was right! Very intressting to see, that if u import the w3a form one map to other, you get the ability settings in the new map. Which "program" you used to read the memory? Or does your memory realy talk to you!? ;) |
