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Need a tool written?

09-17-2004, 01:15 AM#1
Checkmate
Is there any sort of warcraft related tool I could write? I really want to help people with my programming skills, and need a project to work on.
09-21-2004, 03:59 PM#2
Holo-3DT
Yeah, a conversion utility for Lightwave 3D 7.5 would be most useful
09-21-2004, 06:37 PM#3
ThE_RiDdLe
Well, I mean this is easy to do with Photoshop, but maybe a Programm which crops the Picture like in my Picture below (those are the sizes, which are needed for a custom loadingscreen)
It should be able to save them right (32 - Bit etc.)
Only an idea, would make it a bit easier for people, who don't understand the steps of making a Custom Loadingscreen.
09-21-2004, 06:44 PM#4
Vexorian
Weu Already does that and it is actually pretty dumb to use that loading screen model when you can just use one that uses one texture
09-22-2004, 04:46 AM#5
Scyze
Quote:
Originally Posted by Checkmate
Is there any sort of warcraft related tool I could write? I really want to help people with my programming skills, and need a project to work on.

Yeah, create a program that converts JASS to GUI.
09-22-2004, 05:27 AM#6
urkdrengi
If you could write a script that imports/exports custom animations for 3dsmax6 that would rule.
09-22-2004, 02:18 PM#7
Vexorian
Quote:
Originally Posted by Scyze
Yeah, create a program that converts JASS to GUI.
we don't use JASS because we like, JASS has tons of things that GUI can't do.
09-22-2004, 03:06 PM#8
Armel
I suggest trying to make a program that can help people who model in mdl animate from scratch their model (at least for rotations, translations and scaling can be done easilly by hand), it's the only thing mdl modelling lacks.
09-22-2004, 03:18 PM#9
Vexorian
Quote:
Originally Posted by Armel
I suggest trying to make a program that can help people who model in mdl animate from scratch their model (at least for rotations, translations and scaling can be done easilly by hand), it's the only thing mdl modelling lacks.
now that you say that I'll try to implement a bone editor to the mdl editor I am making
09-22-2004, 03:29 PM#10
Armel
What mdl editor? Try to take a look at Oinkerwinkle's tools and contact him, so as to make sure your program and his are not redundant. What features do you plan to implement?
09-22-2004, 03:35 PM#11
Vexorian
No I am making a mdl editor in text with syntax highlighting and some few addons, I've seen oinker's tools so no don't worry
09-22-2004, 03:39 PM#12
Armel
He, that might be useful, I still sometimes make syntax mistakes, so if your editor could find the bugs (debug option) that'd be cool.
09-22-2004, 04:14 PM#13
Vexorian
Very first version would only highlight the syntax, but it is really easy to find mistakes on a highlighted editor, after that I will have an error finder.
09-22-2004, 04:18 PM#14
Armel
OK, thanks.
09-22-2004, 04:51 PM#15
image
A program that puts a units damage in a trigger so it changes when the damage changes from addittional agility, strength or intelligence.