HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

Why wont my helmet work!

09-17-2004, 09:29 AM#1
Pheonix-IV
Alright, i'm trying to stick the attached Helmet onto the Forest Troll's portrait, one problem, it wont attach! I've tryed sticking it to every bone tehre is, but it just sits there attached to nothing.

Help me!

Attached is the Helm, the Portrait and one of my attempts, will somone tell me whats wrong and\or fix it PLEASE.
09-17-2004, 01:51 PM#2
Oinkerwinkle
I just changes the bone the helmet is using to 3 and it seems to work:
Code:
	Groups 1 1 {
		Matrices { 3 },
	}

Just wondering: Were you choosing the bones with my program? That would explain why it didn't work, because this MDL is pretty strange, in that no ObjectIds are listed.
09-18-2004, 12:28 AM#3
Pheonix-IV
yeah, i was choosing bones with ure program. How do i modify attachment bones in the mdl? Theres alot of other portrait models that dosnt list objectID's.
09-18-2004, 02:40 PM#4
Vexorian
you'll have to manually figure the id of the bone you want to use or manually add the object ids starting from 0.

Mdls don't need ObjectID listed? that's something good to know for the mdl editor I am making
09-18-2004, 02:58 PM#5
Oinkerwinkle
Quote:
Originally Posted by Lord Vexorian
you'll have to manually figure the id of the bone you want to use or manually add the object ids starting from 0.

Mdls don't need ObjectID listed? that's something good to know for the mdl editor I am making
The rule, as far as I can tell, is that you have to list either all or no ObjectIds. If you're doing manually editing though, it's a lot more convenient to have them listed since you can quickly find them out for purposes of putting them as parents.

Quote:
How do i modify attachment bones in the mdl?
Go the the geoset you merged in, then look towards the bottom at the groups/matrices section. It will look something like this:
Code:
	Groups 1 1 {
		Matrices { 2 },
	}

Change the number(s) in the "Matrices" line(s).
09-19-2004, 12:18 AM#6
Pheonix-IV
ah kickass, that'll help me alot.


Yeah mdls dont need object IDs listed. All the game models have them, but if you take a look at the portraits alot of them dont list the object ids.