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Asking Blizzard to keep the locust ability

09-17-2004, 11:05 PM#1
light_blade
I just found out the 406 beta patch don't have the locust(aloc) ability, but selection scale are able to be set to 0.

So I'm setting up a poll to see if how many of you really like Blizzard to keep the locust ability in the new 1.17 patch

Here's a good reason to vote yes.
By setting the selection scale to zero, the green life bar appearing over a unit will still be there, so it would be weird if you can select it but you still can see the green life bar

EDIT - I think i have pinpointed the real problem, you are still able to add the locust ability to units, you just can't add it through triggers. And they don't show up on the object editor
09-17-2004, 11:35 PM#2
BBDino
I'm pretty sure its still there, i asume you remember its simply called Locust now?
If it IS gone, how is the CL's ultimate working?
09-17-2004, 11:39 PM#3
SpadeZ
Yea, i dont think bliz removed it. When i check the locust unit the locust abil is still there.
09-17-2004, 11:48 PM#4
flamesforzuljin
id like to know what blizz has in mind for this too...
09-18-2004, 12:05 AM#5
BBDino
Erm, i checked, the Locust unit still has it as an abilty, the object editor however seems to have decided (base ability list etc) it doesnt exist. How bizzare.

EDIT - erm, why do you need to edit locust anyway, im starting to think we never could anyway.... you can still give it to units, so whats the problem?
09-18-2004, 05:05 AM#6
light_blade
Quote:
Originally Posted by BBDino
Erm, i checked, the Locust unit still has it as an abilty, the object editor however seems to have decided (base ability list etc) it doesnt exist. How bizzare.

EDIT - erm, why do you need to edit locust anyway, im starting to think we never could anyway.... you can still give it to units, so whats the problem?
the locust ability have great uses, it make a unit unselectable, hide it from mini map, and making the unit invulnerable.

besides, if they really do remove the locust ability, how are we going to make custom spells based off locust swarm? I mean, we can't add the locust ability to units anymore.
09-18-2004, 01:58 PM#7
Vexorian
Quote:
Originally Posted by light_blade
the locust ability have great uses, it make a unit unselectable, hide it from mini map, and making the unit invulnerable.

besides, if they really do remove the locust ability, how are we going to make custom spells based off locust swarm? I mean, we can't add the locust ability to units anymore.
he is saying, why did you want to EDIT locust not talking about USING it

And actually Aloc always acted like this man, you can add it through JASS:


Code:
 custom script: call UnitAddAbility( *insert unit here*, ' Aloc') 

I am closing this thread because Aloc was never removed