| 09-17-2004, 11:35 PM | #1 |
Is there any way to add collusion to air units (like it was in RoC)? I cannot find it in gameplay constants... |
| 09-18-2004, 02:40 AM | #2 | |
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Isn't collision size editable in the object editor? |
| 09-18-2004, 09:33 AM | #3 | |
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| 09-18-2004, 11:36 AM | #4 |
Air units ignore collision size unless their idle. What that means is that they'll bunch up when moving but spread out when theyre not moving. You can't change that behaviour. |
| 09-19-2004, 12:36 PM | #5 |
too bad! but its not really needed...it would just be much better in that case... |
| 09-22-2004, 01:59 AM | #6 |
Try setting "Movement - Group Separation - Enabled" to false. You also might need to turn the group number, parameter, and priority to zero, although I'm not sure if its truly necessary. This should make the unit act, basically, like a ground unit in the air with all the same collision rules. |
