| 09-18-2004, 11:26 AM | #1 |
I am making a TD Map. I have 1 spawn area that slits into 2 paths eventually joining up at the very ending to the end zone. I have tried my map, and I tried blocking one of the sides for people who use that strategy. And it just makes the creeps (on the side where the end zone was blocked) stuck, running back and forth. Once they enter the region that tells them to go to the region that is blocked, they run back... then they enter their previous region that tells them to go back to the "region that tells them to go to the region that is blocked." So here is my question! I want to make the creeps attack the defenders' buildings once the creeps get stuck like that. I know this might be a challenge, but I would really appreciate if you give some advice on what do do. I want them to attack because I have invented this ingenious trigger, which I totally believe is fair to all parties... Prevent Attack Events Unit - A unit owned by Player 1 (Red) Is attacked Unit - A unit owned by Player 2 (Blue) Is attacked Unit - A unit owned by Player 3 (Teal) Is attacked Conditions (Owner of (Attacking unit)) Equal to Player 12 (Brown) Actions Wait 1.00 seconds Unit - Order (Attacked unit) to train/upgrade to a Sell |
| 09-18-2004, 11:34 AM | #2 |
why do you want it to upgrade and that wait actions why is that there?? |
| 09-19-2004, 10:59 PM | #3 | |
Quote:
because it's my trigger and I make it how I like it, this has nothing to do with the question... |
